RUST METRICSFlight deck · live data
Data live Servers11,757 Players64,357 Populated3,442 Fresh wipes 3 h196 Scan5 min
‹ All servers194.69.160.182:28025
Online Full Queue Fresh wipe Wipe due No query

Salty Test #2

Online 194.69.160.182:28025 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 10:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 43 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 90,000 ×1000

Entities

48 h range 90,000–90,000 · memory 4,052 MB
1239 ET SINCE RESTART 4D 09H

Uptime

4 days 9 hours since its last restart, at the last reading
7-day average0peak 1
Rank#11,220top 50%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory4,052MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:30 UTC4d ago – – – 0
Sat 24 Oct, 23:13 UTC4d ago – – – 0
Thu 22 Oct, 18:54 UTC6d ago – – – 0
Thu 22 Oct, 15:36 UTC6d ago – – – 0
Thu 22 Oct, 15:15 UTC6d ago – – – 1
Wed 21 Oct, 18:57 UTC7d ago – – – 1
Wed 21 Oct, 18:22 UTC7d ago – – – 1
Wed 21 Oct, 16:48 UTC7d ago – – – 1
Wed 21 Oct, 16:07 UTC7d ago – – – 0
Tue 20 Oct, 23:47 UTC8d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Salty Test #2 wipe, and when?

No wipe schedule is kept by Salty Test #2, which makes a new world every few hours; those resets do not count as wipes.

Tags

How should you read the tags on Salty Test #2?

These are the tags Salty Test #2 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs169075 (Build): Game build reading: 169075; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Salty Test #2 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Salty Test #2: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Salty Test #2 hold among Rust servers?

Ranking for Salty Test #2: #11,220 on seven-day player hours, top 50% of all ranked servers.

How full does Salty Test #2 get?

0 of 20 slots are filled on Salty Test #2 right now. Check: players over seven days. Average 0, peak 1.

Server details

Which location does Salty Test #2 run from?

Reading: location. Salty Test #2 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 194.69.160.182:28025.

What Rust version is Salty Test #2 on?

Reading: Salty Test #2, Rust network protocol 2635 and build 169075, Linux. Matching protocol is required to join. Let Steam update your game.

How does Salty Test #2 perform?

Reading: 59 server fps on average across the last 48 hours. It never dropped below 43. Peak entity count: 90,000. Buildings, deployables and all else included. Memory peak: 4,908 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Salty Test #2, and is it online now?

Salty Test #2 reports online. Status: normal. By its reported uptime, the last restart was roughly 4 days 9 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

How is Salty Test #2 configured, and what rules are in force?

No gather rate appears in the name: Salty Test #2. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Salty Test #2?

Check: map. Procedural, size 4,000, seed 1337, generated by the game on Salty Test #2. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

Join

How do you connect to Salty Test #2?

Press F1 in Rust and enter client.connect 194.69.160.182:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players Slots: 20.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs169075
Build Game build reading: 169075.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.