RUST METRICSFlight deck · live data
Data live Servers11,626 Players31,131 Populated2,740 Fresh wipes 3 h70 Scan5 min
‹ All servers194.69.160.15:28087
Online Full Queue Fresh wipe Wipe due No query

Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles

Online EU · uk1 194.69.160.15:28087 checked 7m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 102,266 ×1000

Entities

48 h range 101,720–102,660 · memory 4,462 MB
1239 ET SINCE RESTART 68D 15H

Uptime

68 days 15 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,351top 69% · #2567 in EU
Last wipe68d agono schedule published
Next wipe–no wipe seen yet
Memory4,462MBat the last reading
REC 1

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles follow?

The rhythm of Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 68 days 17 hours ago.

Tags

Which tags does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles carry, and what do they mean?

These are the tags Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2632 (Protocol): Match the game version: protocol 2632 is required; cs161125 (Build): The server runs game build 161125; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $ruk1 (Region code): The code for this server's region is uk1; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?

These Rust Metrics lists carry Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles sit in the rankings?

Top 69% of all ranked servers: Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles takes #15,351 on seven-day player hours and #2,567 in Europe.

How full does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles get?

Current headcount on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Server

Where does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles sit?

Reading: location. Europe, by the EU tag, with region code uk1, is where Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles lists itself. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.69.160.15:28087.

What Rust version is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles on?

Version check: Rust network protocol 2632 and build 161125 on Linux, run by Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles. Matching protocol is required to join. Let Steam update your game.

How does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles perform?

Reading: 60 server fps on average across the last 48 hours. It never dropped below 60. Check: entities. The peak was 102,660, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,529 MB. What players call lag comes from low fps and an entity count on the rise.

Is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles up, and how often does it stay up?

Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles reports online. Status: normal. By its reported uptime, the last restart was roughly 68 days 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?

Reading the name gives no gather rate for Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles on?

Check: map. Procedural, size 4,096, seed 1337, generated by the game on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How do you connect to Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?

Press F1 in Rust and enter client.connect 194.69.160.15:28087. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2632,EU,^p,gmrust,cs161125,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2632
Protocol Match the game version: protocol 2632 is required.
cs161125
Build The server runs game build 161125.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$ruk1
Region code The code for this server's region is uk1.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.