RUST METRICSFlight deck · live data
Data live Servers11,848 Players93,384 Populated3,880 Fresh wipes 3 h381 Scan5 min
‹ All servers194.147.90.159:35000
Offline Full Queue Fresh wipe Wipe due No query

TEST SERVER

Offline 194.147.90.159:35000 checked 34d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 150 300 450 600 PAX 0 /600

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,363top 71%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 17 SepSun 13 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 16:53 UTC41d ago 0 – running 0
Sun 13 Sep, 23:10 UTC45d ago 4 halved by day 1 3.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on TEST SERVER when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

When does TEST SERVER wipe?

The rhythm of TEST SERVER's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 13 hours ago.

Tag meanings

Which tags does TEST SERVER carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp600 (Max players): The server holds 600 slots; ts100000 (Group limit): Teams are capped at 100000; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $rRU (Region code): The code for this server's region is RU; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from TEST SERVER. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does TEST SERVER appear in Rust Metrics lists and filters?

These Rust Metrics lists carry TEST SERVER: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

Where does TEST SERVER sit in the rankings?

Ranking for TEST SERVER: #16,363 on seven-day player hours, top 71% of all ranked servers.

What is the population on TEST SERVER?

Reading for TEST SERVER: offline at this moment; last seen 34 days ago.

Server details

What location is TEST SERVER hosted in?

No region tag on TEST SERVER. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 194.147.90.159:35000.

What Rust version is TEST SERVER on?

Rust network protocol 2633 and build 165217 on Windows is the build TEST SERVER runs. Matching protocol is required to join. Let Steam update your game.

Is TEST SERVER up, and how often does it stay up?

Check: connection. TEST SERVER is offline at this moment. Last contact was 34 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does TEST SERVER enforce, and what are its settings?

No gather rate appears in the name: TEST SERVER. Group size, maximum: 100000 players. Mode check gives minigames & battle royale; battle royale, parkour, Bedwars and arenas. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is TEST SERVER on?

Check: map. Procedural, size 6,000, seed 1337, generated by the game on TEST SERVER. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: TEST MAP.

How to join

What do you do to join TEST SERVER?

Press F1 in Rust and enter client.connect 194.147.90.159:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp600,ptrak,$rRU,v2633,^e,^z,^y,gmrust,cs165217,ts100000

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp600
Max players The server holds 600 slots.
ts100000
Group limit Teams are capped at 100000.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rRU
Region code The code for this server's region is RU.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.