RUST METRICSFlight deck · live data
Data live Servers11,784 Players66,602 Populated3,516 Fresh wipes 3 h198 Scan5 min
‹ All servers194.147.90.150:28115
Offline Full Queue Fresh wipe Wipe due No query

Release smoke test: vanilla

Offline 194.147.90.150:28115 checked 5h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,318top 69%
No wipesresets17 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

AveragePeak
0123419:0007:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 07:09 UTC5h ago – – – 0
Thu 29 Oct, 07:04 UTC5h ago – – – 0
Wed 28 Oct, 07:09 UTC1d ago – – – 0
Tue 27 Oct, 19:09 UTC1d ago – – – 0
Tue 27 Oct, 07:09 UTC2d ago – – – 0
Mon 26 Oct, 19:09 UTC2d ago – – – 0
Mon 26 Oct, 19:04 UTC2d ago – – – 0
Mon 26 Oct, 07:09 UTC3d ago – – – 0
Sun 25 Oct, 19:09 UTC3d ago – – – 0
Sun 25 Oct, 19:04 UTC3d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Release smoke test: vanilla wipe?

A new world is made every few hours by Release smoke test: vanilla, which keeps no wipe schedule; those resets are not wipes.

Tags

How should you read the tags on Release smoke test: vanilla?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin from Release smoke test: vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Release smoke test: vanilla appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Release smoke test: vanilla: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does Release smoke test: vanilla sit in the rankings?

Ranking for Release smoke test: vanilla: #15,318 on seven-day player hours, top 69% of all ranked servers.

How full does Release smoke test: vanilla get?

Reading for Release smoke test: vanilla: offline at this moment; last seen 5 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Where does Release smoke test: vanilla sit?

No region comes from Release smoke test: vanilla. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.147.90.150:28115.

What Rust version is Release smoke test: vanilla on?

Rust network protocol 2635 and build 168909 on Linux is the build Release smoke test: vanilla runs. Matching protocol is required to join. Let Steam update your game.

Is Release smoke test: vanilla up, and how often does it stay up?

Reading: offline. Release smoke test: vanilla last answered 5 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Release smoke test: vanilla configured, and what rules are in force?

Reading the name gives no gather rate for Release smoke test: vanilla. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.

How to join

What do you do to join Release smoke test: vanilla?

To join: start Rust, press F1 and type client.connect 194.147.90.150:28115. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players 200 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Other

jp0
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.