Release smoke test: vanilla
Offline 194.147.90.150:28115 checked 5h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 07:09 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 07:04 UTC5h ago | – | – | – | 0 |
| Wed 28 Oct, 07:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 07:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 19:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 19:04 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 07:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 19:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 19:04 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:09 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 07:04 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 07:09 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:09 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 07:04 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:04 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 19:08 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 07:08 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 07:04 UTC8d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 89/300
- 200/50
- 13/3300
- 6/300
- 0/40
- 1/100
Quick answers
from the figures on this pageWipe schedule
When does Release smoke test: vanilla wipe?
A new world is made every few hours by Release smoke test: vanilla, which keeps no wipe schedule; those resets are not wipes.
Tags
How should you read the tags on Release smoke test: vanilla?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): 200 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin from Release smoke test: vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Release smoke test: vanilla appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Release smoke test: vanilla: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does Release smoke test: vanilla sit in the rankings?
Ranking for Release smoke test: vanilla: #15,318 on seven-day player hours, top 69% of all ranked servers.
How full does Release smoke test: vanilla get?
Reading for Release smoke test: vanilla: offline at this moment; last seen 5 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Where does Release smoke test: vanilla sit?
No region comes from Release smoke test: vanilla. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.147.90.150:28115.
What Rust version is Release smoke test: vanilla on?
Rust network protocol 2635 and build 168909 on Linux is the build Release smoke test: vanilla runs. Matching protocol is required to join. Let Steam update your game.
Is Release smoke test: vanilla up, and how often does it stay up?
Reading: offline. Release smoke test: vanilla last answered 5 hours ago. Uptime for the last 7 full days: 11 of 168 hours, or 7%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is Release smoke test: vanilla configured, and what rules are in force?
Reading the name gives no gather rate for Release smoke test: vanilla. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is off. That is Valve's anti-cheat.
How to join
What do you do to join Release smoke test: vanilla?
To join: start Rust, press F1 and type client.connect 194.147.90.150:28115. Or press Launch Rust here and Steam opens the game and connects you.