RUST METRICSFlight deck · live data
Data live Servers11,830 Players75,280 Populated3,722 Fresh wipes 3 h228 Scan5 min
‹ All servers188.31.12.227:28015
Offline Full Queue Fresh wipe Wipe due No query

Shabba

Offline EU 188.31.12.227:28015 checked 1d ago

vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 08:00 UTC
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 76 SERVER FPS

Server fps

48 h low 53 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 128,684 ×1000

Entities

48 h range 126,399–128,904 · memory 4,324 MB
1239 ET SINCE RESTART 5D 13H

Uptime

5 days 13 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69% · #2555 in EU
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Memory4,324MBat the last reading
REC 1

Players

AveragePeak
0123414:0018:0021:0001:0004:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510014:0018:0021:0001:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Shabba wipe?

Its rhythm cannot be told from the wipes of Shabba on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 15 hours ago.

Tag meanings

How should you read the tags on Shabba?

These are the tags Shabba publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Shabba appear in Rust Metrics lists and filters?

On Rust Metrics, Shabba sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Shabba hold among Rust servers?

Top 69% of all ranked servers: Shabba takes #15,335 on seven-day player hours and #2,555 in Europe.

What is the population on Shabba?

Shabba is not responding; status offline, last seen 29 hours ago. Check: player average. 0 over the last seven days.

Server

What location is Shabba hosted in?

Its EU tag places Shabba in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.31.12.227:28015.

What Rust version is Shabba on?

Reading: Shabba, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does Shabba perform?

Reading: 73 server fps on average across the last 48 hours. It never dropped below 53. Reading: 128,904 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,798 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is Shabba up, and how often does it stay up?

Reading: offline. Shabba last answered 29 hours ago. By its reported uptime, the last restart was roughly 5 days 13 hours ago. Uptime for the last 1 full day: 9 of 24 hours, or 38%. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Shabba?

Reading the name gives no gather rate for Shabba. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Shabba?

Check: map. Procedural, size 4,500, seed 1994412, generated by the game on Shabba. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join Shabba?

Check: join. Open Rust, press F1, then enter client.connect 188.31.12.227:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^p,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.