ServerName
Offline 185.90.102.73:28015 checked 10h ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:13 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 11:19 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 10:50 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 18:28 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:38 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:07 UTC2d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 21/3300
- 200/50
- 3/300
- 0/40
- 1/50
- 0/300
Quick answers
from the figures on this pageWipe timing
What wipe timing does ServerName follow?
A new world is made every few hours by ServerName, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ServerName appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ServerName: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player count
Where does ServerName sit in the rankings?
Ranking for ServerName: #5,886 on seven-day player hours, top 26% of all ranked servers.
What player count does ServerName carry?
ServerName is not responding; status offline, last seen 10 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 09:00 UTC over the last 48 hours.
Operator and location
Where does ServerName sit?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.90.102.73:28015.
What Rust version is ServerName on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by ServerName. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerName, and is it online now?
ServerName reports offline. The last reading came 10 hours ago. Reading: 20% uptime over the last 7 full days. It was up 34 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.
Settings and map
What settings and rules apply on ServerName?
No gather rate appears in the name: ServerName. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
The game generates a procedural map for ServerName.
Connection
How do you connect to ServerName?
To join: start Rust, press F1 and type client.connect 185.90.102.73:28015. Or press Launch Rust here and Steam opens the game and connects you.