[SA] Facepunch 2
Online 185.50.107.85:28015 checked 8m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 102 · below 20 is lag, below 10 is badEntities
48 h range 128,027–133,251 · memory 4,752 MBUptime
21 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/200
- 68/200
- 119/200
- 53/100
- 22/300
- 134/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [SA] Facepunch 2?
The busiest point of its recent wipes drew 27 players on average. After the latest wipe, numbers topped out at 47 hours.
How often does [SA] Facepunch 2 wipe, and when?
With the force wipe, once a month, [SA] Facepunch 2 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 9 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
How should you read the tags on [SA] Facepunch 2?
Tags published by [SA] Facepunch 2, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which operator is behind [SA] Facepunch 2?
Most likely the same operator runs them: [SA] Facepunch 2 publishes a playrust.com hostname, and so do 124 other servers we track.
Where does [SA] Facepunch 2 appear in Rust Metrics lists and filters?
On Rust Metrics, [SA] Facepunch 2 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Occupancy
What position does [SA] Facepunch 2 hold among Rust servers?
Player hours over seven days put [SA] Facepunch 2 at #1,172, in the top 5% of all ranked servers.
What player count does [SA] Facepunch 2 carry?
Current headcount on [SA] Facepunch 2: 5 players, 350 slots available. Seven-day check: 7 players on average. Peak reading: 19. Check: 48-hour peak. 15:00 UTC, 17 players on average.
Operator and location
Where does [SA] Facepunch 2 sit?
No region tag on [SA] Facepunch 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.50.107.85:28015.
What Rust version is [SA] Facepunch 2 on?
Rust network protocol 2635 and build 168909 on Windows is the build [SA] Facepunch 2 runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [SA] Facepunch 2?
Reading: 126 server fps on average across the last 48 hours. It never dropped below 102. Peak entity count: 133,251. Buildings, deployables and all else included. Reading: 5,213 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [SA] Facepunch 2 up, and how often does it stay up?
Check: connection. [SA] Facepunch 2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on [SA] Facepunch 2?
No gather rate appears in the name: [SA] Facepunch 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Rust's Official tab, inside the game, carries this server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [SA] Facepunch 2?
Check: map. Procedural, size 4,500, seed 1046378604, generated by the game on [SA] Facepunch 2. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [SA] Facepunch 2?
Check: join. Open Rust, press F1, then enter client.connect 185.50.107.85:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
