RUST METRICSFlight deck · live data
Data live Servers11,681 Players34,835 Populated2,855 Fresh wipes 3 h93 Scan5 min
‹ All servers185.50.107.85:28015
Online Full Queue Fresh wipe Wipe due No query

[SA] Facepunch 2

Online 185.50.107.85:28015 checked 8m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 88 175 262 350 PAX 5 /350

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 106 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 128,312 ×1000

Entities

48 h range 128,027–133,251 · memory 4,752 MB
1239 ET SINCE RESTART 21:38

Uptime

21 h 38 min since its last restart, at the last reading
7-day average7peak 19
Rank#1,172top 5%
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory4,752MB48 h peak 19 players
REC 1

Players

AveragePeak
0510152004:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak27players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 27 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [SA] Facepunch 2?

The busiest point of its recent wipes drew 27 players on average. After the latest wipe, numbers topped out at 47 hours.

How often does [SA] Facepunch 2 wipe, and when?

With the force wipe, once a month, [SA] Facepunch 2 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 9 hours ago. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on [SA] Facepunch 2?

Tags published by [SA] Facepunch 2, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp350 (Max players): Slots: 350; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which operator is behind [SA] Facepunch 2?

Most likely the same operator runs them: [SA] Facepunch 2 publishes a playrust.com hostname, and so do 124 other servers we track.

Where does [SA] Facepunch 2 appear in Rust Metrics lists and filters?

On Rust Metrics, [SA] Facepunch 2 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Occupancy

What position does [SA] Facepunch 2 hold among Rust servers?

Player hours over seven days put [SA] Facepunch 2 at #1,172, in the top 5% of all ranked servers.

What player count does [SA] Facepunch 2 carry?

Current headcount on [SA] Facepunch 2: 5 players, 350 slots available. Seven-day check: 7 players on average. Peak reading: 19. Check: 48-hour peak. 15:00 UTC, 17 players on average.

Operator and location

Where does [SA] Facepunch 2 sit?

No region tag on [SA] Facepunch 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.50.107.85:28015.

What Rust version is [SA] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is the build [SA] Facepunch 2 runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for [SA] Facepunch 2?

Reading: 126 server fps on average across the last 48 hours. It never dropped below 102. Peak entity count: 133,251. Buildings, deployables and all else included. Reading: 5,213 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is [SA] Facepunch 2 up, and how often does it stay up?

Check: connection. [SA] Facepunch 2 is online at this moment. Check: restart. The uptime it reports puts the last restart about 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on [SA] Facepunch 2?

No gather rate appears in the name: [SA] Facepunch 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Rust's Official tab, inside the game, carries this server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [SA] Facepunch 2?

Check: map. Procedural, size 4,500, seed 1046378604, generated by the game on [SA] Facepunch 2. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [SA] Facepunch 2?

Check: join. Open Rust, press F1, then enter client.connect 185.50.107.85:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp350
Max players Slots: 350.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.