[EU][PVE] Get Tae Rust
Online 185.36.205.6:28065 checked 10m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 65,335–67,764 · memory 3,361 MBUptime
5 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/2000
- 32/100
- 30/200
- 7/140
- 18/200
- 19/200
Quick answers
from the figures on this pageWipe schedule
When does [EU][PVE] Get Tae Rust wipe?
To tell the rhythm of [EU][PVE] Get Tae Rust, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 12 hours ago.
Lists and filters
How should you read the tags on [EU][PVE] Get Tae Rust?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; ^q (Premium): Premium status is required to join from [EU][PVE] Get Tae Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [EU][PVE] Get Tae Rust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [EU][PVE] Get Tae Rust: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does [EU][PVE] Get Tae Rust hold among Rust servers?
Ranking for [EU][PVE] Get Tae Rust: #15,396 on seven-day player hours, top 69% of all ranked servers.
How full does [EU][PVE] Get Tae Rust get?
Current headcount on [EU][PVE] Get Tae Rust: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does [EU][PVE] Get Tae Rust sit?
Reading: location. Nothing in the tags, but the name of [EU][PVE] Get Tae Rust points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.36.205.6:28065.
What Rust version is [EU][PVE] Get Tae Rust on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by [EU][PVE] Get Tae Rust. Matching protocol is required to join. Let Steam update your game.
Is performance on [EU][PVE] Get Tae Rust within range?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 67,764, counting buildings, deployables and the rest of the world. Reading: 3,393 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [EU][PVE] Get Tae Rust, and is it online now?
Check: connection. [EU][PVE] Get Tae Rust is online at this moment. By its reported uptime, the last restart was roughly 5 days 9 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is [EU][PVE] Get Tae Rust configured, and what rules are in force?
No gather rate appears in the name: [EU][PVE] Get Tae Rust. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Premium status is required to join. Anti-cheat reading: VAC on, Valve's system.
What map is [EU][PVE] Get Tae Rust on?
From seed 1, the game generates the procedural map on [EU][PVE] Get Tae Rust. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto [EU][PVE] Get Tae Rust?
To join: start Rust, press F1 and type client.connect 185.36.205.6:28065. Or press Launch Rust here and Steam opens the game and connects you. Premium status is required to join.
