Blood Rust - Red [duo, x2]
Online EU 185.207.214.88:36000 checked 16m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
4% full 7-day avg7-day peak 210, past the slotsServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 148,647–183,076 · memory 4,866 MBUptime
17 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, top 5% in EU, and #27 of the duo servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Saturday 31 October, 09:08 UTC, in 1d 8h. Every Saturday at 09:08 UTC · high confidence
Coming wipes
- WPT 1Sat 31 Oct, 09:08 UTC1d 8h
- WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
- WPT 3Sat 7 Nov, 09:08 UTC8d 8h
- WPT 4Sat 14 Nov, 09:08 UTC15d 8h
- WPT 5Sat 21 Nov, 09:08 UTC22d 8h
- WPT 6Sat 28 Nov, 09:08 UTC29d 8h
- WPT 7Thu 3 Dec, 19:00 UTC34d 18hFW
- WPT 8Sat 5 Dec, 09:08 UTC36d 8h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 09:08 UTC5d ago | 210+78 queue | – | running | 13 |
| Sat 17 Oct, 09:11 UTC12d ago | 201+49 queue | halved by day 3 | 7 days | 20 |
| Sat 10 Oct, 09:12 UTC19d ago | 209+60 queue | halved by day 2 | 7 days | 19 |
| Sat 3 Oct, 09:08 UTC26d ago | 205+56 queue | halved by day 3 | 7 days | 18 |
| Sat 26 Sep, 09:07 UTC33d ago | 217+79 queue | halved by day 4 | 7 days | 26 |
| Sat 19 Sep, 09:07 UTC40d ago | 209+66 queue | halved by day 3 | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 128/200
- 8/100
- 102/140
- 10/200
- 71/200
- 0/350
Quick answers
from the figures on this pageWipe timing
What happens on Blood Rust - Red [duo, x2] when wipe day comes?
The busiest point of its recent wipes drew 207 players on average. 1 hours after the wipe the crowd peaked on the latest wipe, with 78 more in the queue. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.
When does Blood Rust - Red [duo, x2] wipe?
The wipe rhythm of Blood Rust - Red [duo, x2] is every Saturday at 09:08 UTC. On Saturday 31 October at 09:08 UTC its next wipe is due. The world it runs now was made 5 days 15 hours ago. The tags state a wipe schedule of one wipe a week.
Tags
How should you read the tags on Blood Rust - Red [duo, x2]?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts2 (Group limit): You may team up with at most 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from Blood Rust - Red [duo, x2]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who is in charge of Blood Rust - Red [duo, x2]?
Most likely the same operator runs them: Blood Rust - Red [duo, x2] publishes a bloodrust.io hostname, and so do 9 other servers we track.
Which lists and filters on Rust Metrics show Blood Rust - Red [duo, x2]?
Rust Metrics lists featuring Blood Rust - Red [duo, x2]: 2x Rust servers, checked live, Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Population
Where does Blood Rust - Red [duo, x2] sit in the rankings?
Player hours over the last seven days put Blood Rust - Red [duo, x2] at #268, #137 in Europe, in the top 1% of all ranked servers. The duo group places it at #27.
What is the population on Blood Rust - Red [duo, x2]?
Current headcount on Blood Rust - Red [duo, x2]: 9 players, 200 slots available. Check: players over seven days. Average 70, peak 210. The last 48 hours peaked at 16:00 UTC, averaging 68 players at that hour.
Server
Which location does Blood Rust - Red [duo, x2] run from?
Its EU tag places Blood Rust - Red [duo, x2] in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.207.214.88:36000.
What Rust version is Blood Rust - Red [duo, x2] on?
Rust network protocol 2635 and build 168909 on Linux is the build Blood Rust - Red [duo, x2] runs. To get in, your game needs the same protocol; Steam applies the update.
How does Blood Rust - Red [duo, x2] perform?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 183,076 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,847 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Blood Rust - Red [duo, x2], and is it online?
Reading: online. Blood Rust - Red [duo, x2] answers right now. By its reported uptime, the last restart was roughly 17 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Blood Rust - Red [duo, x2]?
The name carries the rate: 2x gather on Blood Rust - Red [duo, x2]. The group cap is 2 players, read as duo. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Blood Rust - Red [duo, x2] on?
From seed 1337, the game generates the procedural map on Blood Rust - Red [duo, x2]. Its size is 3,800. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Procedural.
Connection
How can you get onto Blood Rust - Red [duo, x2]?
To join: start Rust, press F1 and type client.connect 185.207.214.88:36000. Or press Launch Rust here and Steam opens the game and connects you. https://bloodrust.com/home is where its website sits.
