RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h164 Scan5 min
‹ All servers185.207.214.88:36000
Online Full Queue Fresh wipe Wipe due No query

Blood Rust - Red [duo, x2]

Online EU 185.207.214.88:36000 checked 16m ago

2x duo weekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 23:00 UTC
0 50 100 150 200 PAX 9 /200

Players now

4% full 7-day avg7-day peak 210, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 150,044 ×1000

Entities

48 h range 148,647–183,076 · memory 4,866 MB
1239 ET SINCE RESTART 17:55

Uptime

17 h 55 min since its last restart, at the last reading
7-day average70peak 210
Rank#268top 1% · #137 in EU
Last wipe5d agoweekly schedule
Next wipe1d 8hSat 31 Oct, 09:08 UTC
Memory4,866MB48 h peak 71 players
REC 1

Players

AveragePeak
02040608001:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 1% of all ranked servers, top 5% in EU, and #27 of the duo servers (top 6%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 09:08 UTC, in 1d 8h. Every Saturday at 09:08 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak207players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. WPT 1Sat 31 Oct, 09:08 UTC1d 8h
  2. WPT 2Thu 5 Nov, 19:00 UTC6d 18hFW
  3. WPT 3Sat 7 Nov, 09:08 UTC8d 8h
  4. WPT 4Sat 14 Nov, 09:08 UTC15d 8h
  5. WPT 5Sat 21 Nov, 09:08 UTC22d 8h
  6. WPT 6Sat 28 Nov, 09:08 UTC29d 8h
  7. WPT 7Thu 3 Dec, 19:00 UTC34d 18hFW
  8. WPT 8Sat 5 Dec, 09:08 UTC36d 8h

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctSat 10 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 210, 1 hours in, with 78 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 09:08 UTC5d ago 210+78 queue – running 13
Sat 17 Oct, 09:11 UTC12d ago 201+49 queue halved by day 3 7 days 20
Sat 10 Oct, 09:12 UTC19d ago 209+60 queue halved by day 2 7 days 19
Sat 3 Oct, 09:08 UTC26d ago 205+56 queue halved by day 3 7 days 18
Sat 26 Sep, 09:07 UTC33d ago 217+79 queue halved by day 4 7 days 26
Sat 19 Sep, 09:07 UTC40d ago 209+66 queue halved by day 3 7 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Blood Rust - Red [duo, x2] when wipe day comes?

The busiest point of its recent wipes drew 207 players on average. 1 hours after the wipe the crowd peaked on the latest wipe, with 78 more in the queue. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 3 when it didn't.

When does Blood Rust - Red [duo, x2] wipe?

The wipe rhythm of Blood Rust - Red [duo, x2] is every Saturday at 09:08 UTC. On Saturday 31 October at 09:08 UTC its next wipe is due. The world it runs now was made 5 days 15 hours ago. The tags state a wipe schedule of one wipe a week.

Tags

How should you read the tags on Blood Rust - Red [duo, x2]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): Slots: 200; ts2 (Group limit): You may team up with at most 2; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe from Blood Rust - Red [duo, x2]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of Blood Rust - Red [duo, x2]?

Most likely the same operator runs them: Blood Rust - Red [duo, x2] publishes a bloodrust.io hostname, and so do 9 other servers we track.

Which lists and filters on Rust Metrics show Blood Rust - Red [duo, x2]?

Rust Metrics lists featuring Blood Rust - Red [duo, x2]: 2x Rust servers, checked live, Duo Rust servers, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.

Population

Where does Blood Rust - Red [duo, x2] sit in the rankings?

Player hours over the last seven days put Blood Rust - Red [duo, x2] at #268, #137 in Europe, in the top 1% of all ranked servers. The duo group places it at #27.

What is the population on Blood Rust - Red [duo, x2]?

Current headcount on Blood Rust - Red [duo, x2]: 9 players, 200 slots available. Check: players over seven days. Average 70, peak 210. The last 48 hours peaked at 16:00 UTC, averaging 68 players at that hour.

Server

Which location does Blood Rust - Red [duo, x2] run from?

Its EU tag places Blood Rust - Red [duo, x2] in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.207.214.88:36000.

What Rust version is Blood Rust - Red [duo, x2] on?

Rust network protocol 2635 and build 168909 on Linux is the build Blood Rust - Red [duo, x2] runs. To get in, your game needs the same protocol; Steam applies the update.

How does Blood Rust - Red [duo, x2] perform?

Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Reading: 183,076 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,847 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Blood Rust - Red [duo, x2], and is it online?

Reading: online. Blood Rust - Red [duo, x2] answers right now. By its reported uptime, the last restart was roughly 17 hours ago. Reading: 85% uptime over the last 7 full days. It was up 143 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Blood Rust - Red [duo, x2]?

The name carries the rate: 2x gather on Blood Rust - Red [duo, x2]. The group cap is 2 players, read as duo. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Blood Rust - Red [duo, x2] on?

From seed 1337, the game generates the procedural map on Blood Rust - Red [duo, x2]. Its size is 3,800. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Procedural.

Connection

How can you get onto Blood Rust - Red [duo, x2]?

To join: start Rust, press F1 and type client.connect 185.207.214.88:36000. Or press Launch Rust here and Steam opens the game and connects you. https://bloodrust.com/home is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts2

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players Slots: 200.
ts2
Group limit You may team up with at most 2.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.