RUST METRICSFlight deck · live data
Data live Servers11,619 Players31,668 Populated2,750 Fresh wipes 3 h74 Scan5 min
‹ All servers185.180.2.45:28669
Online Full Queue Fresh wipe Wipe due No query

RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE

Online EU 185.180.2.45:28669 checked 13m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 71,002 ×1000

Entities

48 h range 62,298–73,629 · memory 3,019 MB
1239 ET SINCE RESTART 08:04

Uptime

8 h 4 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,846top 40% · #2169 in EU
Last wipe11h agono schedule published
Next wipe–too few wipes seen yet
Memory3,019MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75106:0015:0000:0009:0019:0004:00Wiped Wed 28 Oct, 18:19 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304006:0015:0000:0009:0019:0004:00Wiped Wed 28 Oct, 18:19 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap27.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 18:19 UTC11h ago – – running 0
Thu 1 Oct, 16:28 UTC27d ago 2 halved by day 1 27.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

When does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE wipe?

To tell the rhythm of RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 hours ago.

Tags

How should you read the tags on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Tags published by RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): Slots: 30; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE appear in Rust Metrics lists and filters?

On Rust Metrics, RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE sit in the rankings?

Ranked by seven-day player hours, RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE sits at #8,846 and #2,169 in Europe, inside the top 40%.

What is the population on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Current headcount on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.

Operator and location

Where does RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE sit?

Its EU tag places RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.180.2.45:28669.

What Rust version is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE on?

Rust network protocol 2635 and build 167398 on Linux is the build RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Over the last 48 hours the average was 20 server fps; the floor was 20. Reading: 73,629 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,421 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE up, and how often does it stay up?

RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE reports online. Status: normal. Reading: uptime. About 8 hours ago it restarted, on its own count. Reading: 78% uptime over the last 7 full days. It was up 131 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Reading the name gives no gather rate for RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Size 4,500 and seed 77541377: the game generates the procedural map on RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to RUST – POSLEDNÍ SIGNÁL | CZ/SK PvE?

Press F1 in Rust and enter client.connect 185.180.2.45:28669. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,EU,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players Slots: 30.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs167398
Build The server runs game build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.