[EU] RustEZ Dev
Offline 168.100.161.162:29013 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 189/2000
- 60/100
- 39/200
- 26/200
- 20/140
- 23/200
Quick answers
from the figures on this pageReset cycle
When does [EU] RustEZ Dev wipe?
Its rhythm cannot be told from the wipes of [EU] RustEZ Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 32 days 20 hours ago.
Lists and filters
How should you read the tags on [EU] RustEZ Dev?
These are the tags [EU] RustEZ Dev publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166257 (Build): Game build reading: 166257; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [EU] RustEZ Dev appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [EU] RustEZ Dev: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does [EU] RustEZ Dev sit in the rankings?
Player hours over seven days put [EU] RustEZ Dev at #16,275, in the top 69% of all ranked servers.
How full does [EU] RustEZ Dev get?
Status for [EU] RustEZ Dev: offline. Last seen 27 days 19 hours ago.
Server
Where does [EU] RustEZ Dev sit?
Check: location. No region tag comes from [EU] RustEZ Dev, but the name points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 168.100.161.162:29013.
What Rust version is [EU] RustEZ Dev on?
Reading: [EU] RustEZ Dev, Rust network protocol 2634 and build 166257, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is [EU] RustEZ Dev up, and how often does it stay up?
Check: connection. [EU] RustEZ Dev is offline at this moment. Last contact was 27 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
How is [EU] RustEZ Dev configured, and what rules are in force?
Check: gather rate. The name [EU] RustEZ Dev does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is [EU] RustEZ Dev on?
From seed 731788173, the game generates the procedural map on [EU] RustEZ Dev. Its size is 4,750. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto [EU] RustEZ Dev?
To join: start Rust, press F1 and type client.connect 168.100.161.162:29013. Or press Launch Rust here and Steam opens the game and connects you. https://rustez.com/ is where its website sits.
