RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers162.55.236.48:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] FireRust Vanilla|Wiped 15/10

Online EU 162.55.236.48:28015 checked 12m ago

biweekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 40 SERVER FPS

Server fps

48 h low 40 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 105,348 ×1000

Entities

48 h range 90,477–105,662 · memory 3,522 MB
1239 ET SINCE RESTART 23:00

Uptime

23 h 0 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,837top 17% · #1411 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 13hThu 5 Nov, 19:00 UTC FW
Memory3,522MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 13

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 13hFW
  2. WPT 2Thu 12 Nov, 14:10 UTC14d 8h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 13hFW
  4. WPT 4Thu 10 Dec, 14:10 UTC42d 8h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 42 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:10 UTC13d ago 4 – running 0
Thu 1 Oct, 18:37 UTC FW27d ago 4 held half 13.8 days 0
Thu 17 Sep, 14:10 UTC41d ago 3 halved by day 13 14.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [EU] FireRust Vanilla|Wiped 15/10?

An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 42 hours. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 13 it fell below half when it didn't.

What wipe timing does [EU] FireRust Vanilla|Wiped 15/10 follow?

every 4 weeks on Thursday at 14:10 UTC is how [EU] FireRust Vanilla|Wiped 15/10 wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 13 days 15 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Lists and filters

How should you read the tags on [EU] FireRust Vanilla|Wiped 15/10?

These are the tags [EU] FireRust Vanilla|Wiped 15/10 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [EU] FireRust Vanilla|Wiped 15/10?

Most likely the same operator runs them: [EU] FireRust Vanilla|Wiped 15/10 publishes a firerust.com hostname, and so do 4 other servers we track.

Where does [EU] FireRust Vanilla|Wiped 15/10 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [EU] FireRust Vanilla|Wiped 15/10: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does [EU] FireRust Vanilla|Wiped 15/10 sit in the rankings?

Player hours over the last seven days put [EU] FireRust Vanilla|Wiped 15/10 at #3,837, #1,411 in Europe, in the top 17% of all ranked servers.

What is the population on [EU] FireRust Vanilla|Wiped 15/10?

Current headcount on [EU] FireRust Vanilla|Wiped 15/10: 0 players, 200 slots available. Seven-day check: 1 players on average. Peak reading: 5. Average at the busiest hour was 0 players, at 15:00 UTC over the last 48 hours.

Server details

Where does [EU] FireRust Vanilla|Wiped 15/10 sit?

Reading: location. The EU tag puts [EU] FireRust Vanilla|Wiped 15/10 in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 162.55.236.48:28015.

What Rust version is [EU] FireRust Vanilla|Wiped 15/10 on?

Rust network protocol 2635 and build 168909 on Linux is the build [EU] FireRust Vanilla|Wiped 15/10 runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [EU] FireRust Vanilla|Wiped 15/10 within range?

Reading: 40 server fps on average across the last 48 hours. It never dropped below 40. Peak entity count: 105,662. Buildings, deployables and all else included. Memory peak: 4,365 MB. Expect lag when fps falls and entities climb.

How reliable is [EU] FireRust Vanilla|Wiped 15/10, and is it online now?

Check: connection. [EU] FireRust Vanilla|Wiped 15/10 is online at this moment. By its reported uptime, the last restart was roughly 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on [EU] FireRust Vanilla|Wiped 15/10?

No gather rate appears in the name: [EU] FireRust Vanilla|Wiped 15/10. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [EU] FireRust Vanilla|Wiped 15/10?

From seed 1292059504, the game generates the procedural map on [EU] FireRust Vanilla|Wiped 15/10. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto [EU] FireRust Vanilla|Wiped 15/10?

To join: start Rust, press F1 and type client.connect 162.55.236.48:28015. Or press Launch Rust here and Steam opens the game and connects you. https://www.firerust.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players The server holds 200 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.