RUST METRICSFlight deck · live data
Data live Servers11,646 Players40,469 Populated2,963 Fresh wipes 3 h89 Scan5 min
‹ All servers205.178.168.175:28010
Online Full Queue Fresh wipe Wipe due No query

Rusty Moose |EU Biweekly|

Online EU 205.178.168.175:28010 checked 6m ago

official biweekly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 01:00 UTC
0 50 100 150 200 PAX 13 /200

Players now

6% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 28 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 174,398 ×1000

Entities

48 h range 163,631–196,703 · memory 5,541 MB
1239 ET SINCE RESTART 16:04

Uptime

16 h 4 min since its last restart, at the last reading
7-day average37peak 139
Rank#423top 2% · #217 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Memory5,541MB48 h peak 41 players
REC 1

Players

AveragePeak
02040608003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers, top 7% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak882players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 16hFW
  2. WPT 2Thu 12 Nov, 13:59 UTC15d 11h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 16hFW
  4. WPT 4Thu 10 Dec, 13:59 UTC43d 11h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02505007501k+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 893, 1 hours in, with 648 in the queue.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:59 UTC12d ago 893+648 queue – running 327
Thu 1 Oct, 18:01 UTC FW26d ago 778+63 queue halved by day 3 13.8 days 28
Thu 17 Sep, 14:01 UTC40d ago 976+945 queue halved by day 4 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Rusty Moose |EU Biweekly|?

An average of 882 players came at the busiest on its recent wipes. With 648 more waiting in the queue, the crowd peaked 1 hours after the wipe on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 3.5 it fell below half.

When does Rusty Moose |EU Biweekly| wipe?

Wipes on Rusty Moose |EU Biweekly| come every 4 weeks on Thursday at 13:59 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 12 days 12 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on Rusty Moose |EU Biweekly|?

These are the tags Rusty Moose |EU Biweekly| publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates Rusty Moose |EU Biweekly|?

Most likely the same operator runs them: Rusty Moose |EU Biweekly| publishes a moose.gg hostname, and so do 28 other servers we track.

Which lists and filters on Rust Metrics show Rusty Moose |EU Biweekly|?

These Rust Metrics lists carry Rusty Moose |EU Biweekly|: EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average; Boxes: Official only.

Player count

Where does Rusty Moose |EU Biweekly| sit in the rankings?

Top 2% of all ranked servers: Rusty Moose |EU Biweekly| takes #423 on seven-day player hours and #217 in Europe.

How full does Rusty Moose |EU Biweekly| get?

13 of 200 slots are filled on Rusty Moose |EU Biweekly| right now. Check: players over seven days. Average 37, peak 139. Average at the busiest hour was 39 players, at 15:00 UTC over the last 48 hours.

Operator and location

What location is Rusty Moose |EU Biweekly| hosted in?

Rusty Moose |EU Biweekly| gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 205.178.168.175:28010.

What Rust version is Rusty Moose |EU Biweekly| on?

Reading: Rusty Moose |EU Biweekly|, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does Rusty Moose |EU Biweekly| perform?

Check: fps. Average 30 server fps over the last 48 hours, low of 28. Within range. Reading: 196,703 entities at the highest. That covers buildings, deployables and everything else. Reading: 6,854 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on Rusty Moose |EU Biweekly|, and is it online?

Check: connection. Rusty Moose |EU Biweekly| is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What settings and rules apply on Rusty Moose |EU Biweekly|?

Reading the name gives no gather rate for Rusty Moose |EU Biweekly|. Group size, maximum: 12 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Rust's Official tab, inside the game, carries this server. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is Rusty Moose |EU Biweekly| on?

From seed 1337, the game generates the procedural map on Rusty Moose |EU Biweekly|. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Moose Maps.

Join

How can you get onto Rusty Moose |EU Biweekly|?

To join: start Rust, press F1 and type client.connect 205.178.168.175:28010. Or press Launch Rust here and Steam opens the game and connects you. https://moose.gg is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts12

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp200
Max players 200 slots in total.
ts12
Group limit Teams are capped at 12.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.