RUST METRICSFlight deck · live data
Data live Servers11,736 Players72,836 Populated3,680 Fresh wipes 3 h131 Scan5 min
‹ All servers162.43.45.85:28015
Online Full Queue Fresh wipe Wipe due No query

JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃

Online 162.43.45.85:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 11:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,747 ×1000

Entities

48 h range 14,856–115,770 · memory 4,054 MB
1239 ET SINCE RESTART 16:02

Uptime

16 h 2 min since its last restart, at the last reading
7-day average0peak 3
Rank#6,006top 27%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory4,054MB48 h peak 3 players
REC 1

Players

AveragePeak
0123415:0000:0009:0017:0002:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040015:0000:0009:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 14:57 UTC22h ago – – – 3
Tue 27 Oct, 14:13 UTC22h ago – – – 0
Mon 26 Oct, 22:55 UTC1d ago – – – 0
Mon 26 Oct, 15:11 UTC1d ago – – – 0
Mon 26 Oct, 10:59 UTC2d ago – – – 0
Mon 26 Oct, 10:53 UTC2d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 wipe, and when?

A new world is made every few hours by JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃, which keeps no wipe schedule; those resets are not wipes.

Lists and filters

How should you read the tags on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃?

These are the tags JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃?

Rust Metrics lists featuring JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 sit in the rankings?

Ranking for JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃: #6,006 on seven-day player hours, top 27% of all ranked servers.

How full does JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 get?

0 of 30 slots are filled on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 right now. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 3 players, at 15:00 UTC over the last 48 hours.

Operator and location

What location is JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 hosted in?

Reading: location. Nothing in the tags, but the name of JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 points to Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 162.43.45.85:28015.

What Rust version is JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 on?

Reading: JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 within range?

Check: fps. Average 164 server fps over the last 48 hours, low of 59. Within range. Peak entity count: 115,770. Buildings, deployables and all else included. Reading: 4,309 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃, and is it online?

Check: connection. JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 is online at this moment. By its reported uptime, the last restart was roughly 16 hours ago. Reading: 98% uptime over the last 2 full days. It was up 47 of 48 hours. The first sighting on Rust Metrics was 25 October 2026.

Settings and map

How is JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 configured, and what rules are in force?

Check: gather rate. The name JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃 does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃?

Check: map. Procedural, size 4,500, seed 196261813, generated by the game on JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join JP/PVE/月鯖/ドパガキ/次回ワイプ11月6日3-4時頃?

To join: start Rust, press F1 and type client.connect 162.43.45.85:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.