[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Online EA 139.99.124.11:28015 checked 12m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
5% full 7-day avg7-day peakServer fps
48 h low 14 · below 20 is lag, below 10 is badEntities
48 h range 53,011–117,014 · memory 2,293 MBUptime
9 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Wed 11 Nov, 19:34 UTC13d 9h
- WPT 3Wed 25 Nov, 19:34 UTC27d 9h
- WPT 4Thu 3 Dec, 19:00 UTC35d 8hFW
- WPT 5Wed 9 Dec, 19:34 UTC41d 9h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:34 UTC14h ago | – | – | running | 1 |
| Thu 15 Oct, 17:48 UTC13d ago | 34 | halved by day 7 | 13.1 days | 4 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 28 | held half | 14 days | 0 |
| Tue 15 Sep, 15:49 UTC43d ago | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 304/325
- 17/215
- 57/250
- 0/60
- 1/100
- 0/500
Quick answers
from the figures on this pageWipe timing
What happens on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla when wipe day comes?
At their busiest, its recent wipes drew 31 players on average. 18 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 33% of recent wipes. It fell below half by day 8.5 when it didn't.
What wipe timing does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla follow?
The prediction follows its tag, because too few of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.
Lists and filters
How should you read the tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): Slots: 200; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): East Asia is the browser category it sits in from [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Players now: At least 10.
Player count
Where does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla sit in the rankings?
Top 7% of all ranked servers: [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla takes #1,585 on seven-day player hours and #157 in Asia.
What player count does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla carry?
Current headcount on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla: 10 players, 200 slots available. Seven-day check: 4 players on average. Peak reading: 15. The last 48 hours peaked at 07:00 UTC, averaging 14 players at that hour.
Server
Which location does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run from?
Reading: location. The EA tag puts [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 139.99.124.11:28015.
What Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla on?
Reading: [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla within range?
Check: fps. Average 128 server fps over the last 48 hours, low of 14. Within range. Peak entity count: 117,014. Buildings, deployables and all else included. Reading: 4,282 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla, and is it online?
Check: connection. [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is online at this moment. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
How is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla configured, and what rules are in force?
Check: gather rate. The name [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Size 3,500 and seed 1444129400: the game generates the procedural map on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
To join: start Rust, press F1 and type client.connect 139.99.124.11:28015. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/G4kV5sDrjr is where its website sits.
