♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg
Online EU · fra 162.19.94.5:28115 checked 12m ago
Server instruments
last reading Thu 02:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 728–2,979 · memory 1,263 MBUptime
6 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:44 UTC41d ago | 0 | – | 13.8 days | 1 |
| Thu 17 Sep, 01:41 UTC42d ago | 8 | – | 0.8 days | 2 |
| Tue 15 Sep, 09:44 UTC43d ago | 5 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/999
- 5/100
- 5/100
- 9/150
- 1/50
- 5/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg follow?
No next wipe can be predicted for ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 9 hours ago.
Tags
How should you read the tags on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
Tags published by ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rfra (Region code): fra is the region code on record; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
The teatime.gg hostname on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg also appears on 6 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
Rust Metrics lists featuring ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg: EU Rust servers, checked, Modded Rust servers, checked live, Build and creative servers and Rust creative servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg hold among Rust servers?
Player hours over the last seven days put ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg at #15,358, #2,570 in Europe, in the top 69% of all ranked servers.
How full does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg get?
0 of 100 slots are filled on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg right now. Check: player average. 0 over the last seven days.
Server details
Where does ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg sit?
Europe is where ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg lists itself under the EU tag; region code: fra. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 162.19.94.5:28115.
What Rust version is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
Over the last 48 hours the average was 30 server fps; the floor was 30. Peak entity count: 2,979. Buildings, deployables and all else included. Check: memory. Peak use was 1,303 MB. Expect lag when fps falls and entities climb.
What is the uptime on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg, and is it online?
Reading: online. ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg answers right now. Reading: uptime. About 6 days 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg configured, and what rules are in force?
No gather rate appears in the name: ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
From seed 1337, the game generates the procedural map on ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg. Its size is 1,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to ♨ TEATIME.GG | CLICK CONNECT - REDIRECT TO build.teatime.gg?
Press F1 in Rust and enter client.connect 162.19.94.5:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://teatime.gg is where its website sits.