RUST METRICSFlight deck · live data
Data live Servers11,668 Players48,663 Populated3,138 Fresh wipes 3 h118 Scan5 min
‹ All servers162.19.127.25:28015
Online Full Queue Fresh wipe Wipe due No query

[EU] Facepunch Tech Test

Online 162.19.127.25:28015 checked 9m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 240 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 119,000 ×1000

Entities

48 h range 116,000–120,000 · memory 2,617 MB
1239 ET SINCE RESTART 02:30

Uptime

2 h 30 min since its last restart, at the last reading
7-day average0peak –
Rank#15,335top 69%
Last wipe34d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Memory2,617MBat the last reading
REC 1

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap8.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 9hFW

The first 48 hours of its last wipes

Thu 8 OctFri 25 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 04:25 UTC21d ago 0 – running 0
Fri 25 Sep, 04:27 UTC34d ago 0 – 13 days 0
Wed 16 Sep, 11:59 UTC42d ago 2 halved by day 6 8.7 days 0
Tue 15 Sep, 15:48 UTC43d ago 2 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [EU] Facepunch Tech Test when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 6 when it didn't.

When does [EU] Facepunch Tech Test wipe?

Once a month [EU] Facepunch Tech Test wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 34 days 4 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

How should you read the tags on [EU] Facepunch Tech Test?

These are the tags [EU] Facepunch Tech Test publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169619 (Build): The server runs game build 169619; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is open to new players here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates [EU] Facepunch Tech Test?

The playrust.com hostname on [EU] Facepunch Tech Test also appears on 124 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show [EU] Facepunch Tech Test?

Rust Metrics lists featuring [EU] Facepunch Tech Test: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

Where does [EU] Facepunch Tech Test sit in the rankings?

Ranking for [EU] Facepunch Tech Test: #15,335 on seven-day player hours, top 69% of all ranked servers.

What is the population on [EU] Facepunch Tech Test?

0 players are on [EU] Facepunch Tech Test at this moment. A seven-day average of 0 players is the reading.

Server details

Where does [EU] Facepunch Tech Test sit?

Reading: location. Nothing in the tags, but the name of [EU] Facepunch Tech Test points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 162.19.127.25:28015.

What Rust version is [EU] Facepunch Tech Test on?

Reading: [EU] Facepunch Tech Test, Rust network protocol 2635 and build 169619, Linux. Matching protocol is required to join. Let Steam update your game.

How does [EU] Facepunch Tech Test perform?

Check: fps. Average 240 server fps over the last 48 hours, low of 240. Within range. Check: entities. The peak was 120,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,438 MB. What players call lag comes from low fps and an entity count on the rise.

Is [EU] Facepunch Tech Test up, and how often does it stay up?

[EU] Facepunch Tech Test reports online. Status: normal. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is [EU] Facepunch Tech Test configured, and what rules are in force?

No gather rate appears in the name: [EU] Facepunch Tech Test. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [EU] Facepunch Tech Test?

Size 4,500 and seed 211649: the game generates the procedural map on [EU] Facepunch Tech Test from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [EU] Facepunch Tech Test?

Press F1 in Rust and enter client.connect 162.19.127.25:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs169619,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players 0 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169619
Build The server runs game build 169619.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.