The Final Stand
Online 157.85.90.185:28015 checked 10m ago
Server instruments
last reading Wed 03:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 223 · below 20 is lag, below 10 is badEntities
48 h range 18,365–22,829 · memory 2,260 MBUptime
3 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 23:52 UTC4h ago | – | – | – | 0 |
| Fri 23 Oct, 17:04 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:55 UTC4d ago | – | – | – | 1 |
| Fri 23 Oct, 16:47 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 04:29 UTC6d ago | – | – | – | 2 |
| Thu 22 Oct, 04:16 UTC6d ago | – | – | – | 2 |
| Thu 22 Oct, 04:12 UTC6d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 20/300
- 11/3300
- 1/50
- 1/40
- 4/300
- 2/500
Quick answers
from the figures on this pageWipe schedule
When does The Final Stand wipe?
No wipe schedule is kept by The Final Stand, which makes a new world every few hours; those resets do not count as wipes.
Tag meanings
Which tags does The Final Stand carry, and what do they mean?
These are the tags The Final Stand publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does The Final Stand appear in Rust Metrics lists and filters?
These Rust Metrics lists carry The Final Stand: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What position does The Final Stand hold among Rust servers?
Player hours over seven days put The Final Stand at #9,495, in the top 43% of all ranked servers.
How full does The Final Stand get?
Current headcount on The Final Stand: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 2.
Operator and location
What location is The Final Stand hosted in?
No region comes from The Final Stand. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.90.185:28015.
What Rust version is The Final Stand on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by The Final Stand. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for The Final Stand?
Reading: 236 server fps on average across the last 48 hours. It never dropped below 223. Peak entity count: 22,829. Buildings, deployables and all else included. Memory peak: 5,426 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is The Final Stand up, and how often does it stay up?
The Final Stand reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. The first sighting on Rust Metrics was 22 October 2026.
Settings and map
What settings and rules apply on The Final Stand?
Reading the name gives no gather rate for The Final Stand. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is The Final Stand on?
Size 2,200 and seed 300900: the game generates the procedural map on The Final Stand from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join The Final Stand?
To join: start Rust, press F1 and type client.connect 157.85.90.185:28015. Or press Launch Rust here and Steam opens the game and connects you.