RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,117 Populated2,818 Fresh wipes 3 h67 Scan5 min
‹ All servers157.85.90.185:28015
Online Full Queue Fresh wipe Wipe due No query

The Final Stand

Online 157.85.90.185:28015 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 236 SERVER FPS

Server fps

48 h low 223 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 22,829 ×1000

Entities

48 h range 18,365–22,829 · memory 2,260 MB
1239 ET SINCE RESTART 03:00

Uptime

3 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,495top 43%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory2,260MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 23:52 UTC4h ago – – – 0
Fri 23 Oct, 17:04 UTC4d ago – – – 0
Fri 23 Oct, 16:55 UTC4d ago – – – 1
Fri 23 Oct, 16:47 UTC4d ago – – – 0
Fri 23 Oct, 16:19 UTC4d ago – – – 0
Thu 22 Oct, 04:29 UTC6d ago – – – 2
Thu 22 Oct, 04:16 UTC6d ago – – – 2
Thu 22 Oct, 04:12 UTC6d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does The Final Stand wipe?

No wipe schedule is kept by The Final Stand, which makes a new world every few hours; those resets do not count as wipes.

Tag meanings

Which tags does The Final Stand carry, and what do they mean?

These are the tags The Final Stand publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does The Final Stand appear in Rust Metrics lists and filters?

These Rust Metrics lists carry The Final Stand: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does The Final Stand hold among Rust servers?

Player hours over seven days put The Final Stand at #9,495, in the top 43% of all ranked servers.

How full does The Final Stand get?

Current headcount on The Final Stand: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 2.

Operator and location

What location is The Final Stand hosted in?

No region comes from The Final Stand. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.90.185:28015.

What Rust version is The Final Stand on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by The Final Stand. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for The Final Stand?

Reading: 236 server fps on average across the last 48 hours. It never dropped below 223. Peak entity count: 22,829. Buildings, deployables and all else included. Memory peak: 5,426 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is The Final Stand up, and how often does it stay up?

The Final Stand reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 100% uptime over the last 5 full days. It was up 120 of 120 hours. The first sighting on Rust Metrics was 22 October 2026.

Settings and map

What settings and rules apply on The Final Stand?

Reading the name gives no gather rate for The Final Stand. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is The Final Stand on?

Size 2,200 and seed 300900: the game generates the procedural map on The Final Stand from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join The Final Stand?

To join: start Rust, press F1 and type client.connect 157.85.90.185:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp75
Max players The server holds 75 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.