[US] Immortal Trial's | PVE | Perm Deep Sea | & more!
Offline NA 157.250.203.118:25612 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:20 UTC14d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/200
- 30/200
- 69/100
- 9/100
- 14/150
- 4/200
Quick answers
from the figures on this pageReset cycle
What happens on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 25 hours.
When does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! wipe?
Once a month [US] Immortal Trial's | PVE | Perm Deep Sea | & more! wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 21 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from [US] Immortal Trial's | PVE | Perm Deep Sea | & more!. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
On Rust Metrics, [US] Immortal Trial's | PVE | Perm Deep Sea | & more! sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! hold among Rust servers?
Top 70% of all ranked servers: [US] Immortal Trial's | PVE | Perm Deep Sea | & more! takes #15,338 on seven-day player hours and #1,553 in North America.
What is the population on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
Status for [US] Immortal Trial's | PVE | Perm Deep Sea | & more!: offline. Last seen 9 days 11 hours ago.
Server
Which location does [US] Immortal Trial's | PVE | Perm Deep Sea | & more! run from?
[US] Immortal Trial's | PVE | Perm Deep Sea | & more! gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 157.250.203.118:25612.
What Rust version is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! on?
Reading: [US] Immortal Trial's | PVE | Perm Deep Sea | & more!, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is [US] Immortal Trial's | PVE | Perm Deep Sea | & more!, and is it online now?
Check: connection. [US] Immortal Trial's | PVE | Perm Deep Sea | & more! is offline at this moment. Last contact was 9 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
How is [US] Immortal Trial's | PVE | Perm Deep Sea | & more! configured, and what rules are in force?
Check: gather rate. The name [US] Immortal Trial's | PVE | Perm Deep Sea | & more! does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
Size 4,250 and seed 1337: the game generates the procedural map on [US] Immortal Trial's | PVE | Perm Deep Sea | & more! from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How can you get onto [US] Immortal Trial's | PVE | Perm Deep Sea | & more!?
Press F1 in Rust and enter client.connect 157.250.203.118:25612. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
