RUST METRICSFlight deck · live data
Data live Servers11,668 Players34,317 Populated2,844 Fresh wipes 3 h86 Scan5 min
‹ All servers157.211.1.239:28145
Online Full Queue Fresh wipe Wipe due No query

Eddie Catflap's Soltorch Islands 4250 v012

Online OC 157.211.1.239:28145 checked 8m ago

biweekly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 20 40 60 80 PAX 0 /80

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 76 SERVER FPS

Server fps

48 h low 31 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,336 ×1000

Entities

48 h range 100,656–103,740 · memory 4,073 MB
1239 ET SINCE RESTART 2D 21H

Uptime

2 days 21 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,766top 21% · #112 in OC
Last wipe6d agobiweekly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Memory4,073MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 55% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap4 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 15hFW
  2. WPT 2Thu 19 Nov, 22:06 UTC21d 18h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 15hFW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:06 UTC6d ago 2 – running 0
Wed 21 Oct, 04:55 UTC7d ago 2 – 1.7 days 0
Tue 20 Oct, 07:48 UTC8d ago 2 – 0.9 days 0
Fri 16 Oct, 07:51 UTC12d ago 2 – 4 days 0
Wed 7 Oct, 04:12 UTC21d ago 1 held half 9.2 days 1
Sun 27 Sep, 04:32 UTC31d ago 1 held half 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Eddie Catflap's Soltorch Islands 4250 v012 when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. 12 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What wipe timing does Eddie Catflap's Soltorch Islands 4250 v012 follow?

The prediction follows its tag, because too few of Eddie Catflap's Soltorch Islands 4250 v012's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 6 days 5 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does Eddie Catflap's Soltorch Islands 4250 v012 carry, and what do they mean?

These are the tags Eddie Catflap's Soltorch Islands 4250 v012 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp80 (Max players): Slots: 80; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; OC (Oceania): Its browser listing: Oceania. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Eddie Catflap's Soltorch Islands 4250 v012?

These Rust Metrics lists carry Eddie Catflap's Soltorch Islands 4250 v012: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population

What position does Eddie Catflap's Soltorch Islands 4250 v012 hold among Rust servers?

Player hours over the last seven days put Eddie Catflap's Soltorch Islands 4250 v012 at #4,766, #112 in Oceania, in the top 21% of all ranked servers.

How full does Eddie Catflap's Soltorch Islands 4250 v012 get?

0 of 80 slots are filled on Eddie Catflap's Soltorch Islands 4250 v012 right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 08:00 UTC, 2 players on average.

Server

Where does Eddie Catflap's Soltorch Islands 4250 v012 sit?

Eddie Catflap's Soltorch Islands 4250 v012 gives Oceania as its location, with the OC tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.211.1.239:28145.

What Rust version is Eddie Catflap's Soltorch Islands 4250 v012 on?

Reading: Eddie Catflap's Soltorch Islands 4250 v012, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Eddie Catflap's Soltorch Islands 4250 v012 within range?

Check: fps. Average 69 server fps over the last 48 hours, low of 31. Within range. Reading: 103,740 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,471 MB. Expect lag when fps falls and entities climb.

How reliable is Eddie Catflap's Soltorch Islands 4250 v012, and is it online now?

Eddie Catflap's Soltorch Islands 4250 v012 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 21 hours ago. Reading: 93% uptime over the last 7 full days. It was up 157 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Eddie Catflap's Soltorch Islands 4250 v012?

Check: gather rate. The name Eddie Catflap's Soltorch Islands 4250 v012 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Eddie Catflap's Soltorch Islands 4250 v012?

Check: map. Procedural, size 4,250, seed 1337, generated by the game on Eddie Catflap's Soltorch Islands 4250 v012. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.

Connection

How do you connect to Eddie Catflap's Soltorch Islands 4250 v012?

Press F1 in Rust and enter client.connect 157.211.1.239:28145. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/twAFAAyspD.

PLACARDS

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^b,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp80
Max players Slots: 80.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.