[JP]Rustテストサーバー
Online EA 153.197.161.35:28037 checked 9m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 58 · below 20 is lag, below 10 is badEntities
48 h range 104,552–124,836 · memory 3,755 MBUptime
4 h 3 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 91% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 15:58 UTC7d ago | 0 | – | running | 0 |
| Thu 1 Oct, 19:07 UTC FW26d ago | 0 | – | 18.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/100
- 2/100
- 23/200
- 20/100
- 4/100
- 20/100
Quick answers
from the figures on this pageWipe schedule
What happens on [JP]Rustテストサーバー when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does [JP]Rustテストサーバー follow?
To tell the rhythm of [JP]Rustテストサーバー, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 9 hours ago the current world was made.
Tag meanings
Which tags does [JP]Rustテストサーバー carry, and what do they mean?
Tags published by [JP]Rustテストサーバー, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind [JP]Rustテストサーバー?
The crypto-cheer.jp hostname on [JP]Rustテストサーバー also appears on 2 other servers we track, which points to one operator.
Where does [JP]Rustテストサーバー appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [JP]Rustテストサーバー: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does [JP]Rustテストサーバー hold among Rust servers?
Player hours over the last seven days put [JP]Rustテストサーバー at #15,414, #499 in Asia, in the top 69% of all ranked servers.
What is the population on [JP]Rustテストサーバー?
Current headcount on [JP]Rustテストサーバー: 0 players, 100 slots available. Check: player average. 0 over the last seven days.
Server details
Which location does [JP]Rustテストサーバー run from?
[JP]Rustテストサーバー gives Asia as its location, with the EA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 153.197.161.35:28037.
What Rust version is [JP]Rustテストサーバー on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by [JP]Rustテストサーバー. Matching protocol is required to join. Let Steam update your game.
Is performance on [JP]Rustテストサーバー within range?
Reading: 96 server fps on average across the last 48 hours. It never dropped below 58. Reading: 124,836 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,444 MB. What players call lag comes from low fps and an entity count on the rise.
Is [JP]Rustテストサーバー up, and how often does it stay up?
Check: connection. [JP]Rustテストサーバー is online at this moment. Check: restart. The uptime it reports puts the last restart about 4 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on [JP]Rustテストサーバー?
Reading the name gives no gather rate for [JP]Rustテストサーバー. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [JP]Rustテストサーバー?
Check: map. Procedural, size 4,500, seed 2136158082, generated by the game on [JP]Rustテストサーバー. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [JP]Rustテストサーバー?
Check: join. Open Rust, press F1, then enter client.connect 153.197.161.35:28037. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/ksmqzJU3uX is where its website sits.