RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers153.197.161.35:28017
Online Full Queue Fresh wipe Wipe due No query

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe

Online EA 153.197.161.35:28017 checked 3h ago

biweekly wipes vanillacarbonpremium
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 81 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 122,745 ×1000

Entities

48 h range 116,454–122,965 · memory 4,550 MB
1239 ET SINCE RESTART 19:29

Uptime

19 h 29 min since its last restart, at the last reading
7-day average1peak 7
Rank#3,296top 15% · #308 in EA
Last wipe12d agobiweekly schedule
Next wipe1d 8hFri 30 Oct, 04:32 UTC
Memory4,550MB48 h peak 7 players
REC 1

Players

AveragePeak
0246821:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 8h. Its biweekly schedule tag · low confidence

usual gap14.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 7.5

Coming wipes

  1. WPT 1Fri 30 Oct, 04:32 UTC1d 8h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 22hFW
  3. WPT 3Fri 13 Nov, 04:32 UTC15d 8h
  4. WPT 4Fri 27 Nov, 04:32 UTC29d 8h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 22hFW
  6. WPT 6Fri 11 Dec, 04:32 UTC43d 8h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 04:32 UTC12d ago 5 – running 0
Thu 1 Oct, 19:05 UTC FW27d ago 4 halved by day 9 14.4 days 0
Thu 17 Sep, 19:00 UTC41d ago 7 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe when wipe day comes?

An average of 5 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 28 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 7.5 it fell below half.

When does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe wipe?

Its tag guides the prediction: too few of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's wipes are on record to confirm its schedule. Friday 30 October at 04:32 UTC is when its next wipe is due. 12 days 15 hours ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tags

Which tags does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe carry, and what do they mean?

These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): Slots: 150; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^y (Carbon): Plugin framework in use: Carbon; ^q (Premium): Entry needs Rust's premium status; EA (East Asia): The server browser files it under East Asia. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who is in charge of [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

Most likely the same operator runs them: [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe publishes a crypto-cheer.jp hostname, and so do 2 other servers we track.

Which lists and filters on Rust Metrics show [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

On Rust Metrics, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player count

Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe sit in the rankings?

Player hours over the last seven days put [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe at #3,296, #308 in Asia, in the top 15% of all ranked servers.

What is the population on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

0 of 150 slots are filled on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe right now. Check: players over seven days. Average 1, peak 7. Average at the busiest hour was 5 players, at 10:00 UTC over the last 48 hours.

Operator and location

What location is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe hosted in?

Its EA tag places [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe in Asia. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 153.197.161.35:28017.

What Rust version is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe on?

Reading: [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe within range?

Check: fps. Average 99 server fps over the last 48 hours, low of 81. Within range. Reading: 122,965 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,550 MB. What players call lag comes from low fps and an entity count on the rise.

Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe up, and how often does it stay up?

[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe reports online. Status: normal. By its reported uptime, the last restart was roughly 19 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

How is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe configured, and what rules are in force?

No gather rate appears in the name: [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Plugin count: Carbon. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Entry needs Rust's premium status. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

From seed 930824030, the game generates the procedural map on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?

To join: start Rust, press F1 and type client.connect 153.197.161.35:28017. Or press Launch Rust here and Steam opens the game and connects you. Entry needs Rust's premium status.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^y,^b,^v,EA,gmrust,cs168909,^q,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players Slots: 150.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^y
Carbon Plugin framework in use: Carbon.
^q
Premium Entry needs Rust's premium status.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.