PRG Rust Test
Online NA 150.195.174.199:28015 checked 11m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 28 · below 20 is lag, below 10 is badEntities
48 h range 117,653–152,643 · memory 3,634 MBUptime
14 h 57 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 9hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 9hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 17:33 UTC26d ago | 3 | – | running | 0 |
| Sat 26 Sep, 13:01 UTC32d ago | 3 | halved by day 1 | 6.2 days | 0 |
| Fri 25 Sep, 20:50 UTC33d ago | 3 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/200
- 23/200
- 8/100
- 59/100
- 1/150
- 4/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on PRG Rust Test?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 30 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.
When does PRG Rust Test wipe?
Once a month PRG Rust Test wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 15 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does PRG Rust Test carry, and what do they mean?
These are the tags PRG Rust Test publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America; rustmaps (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PRG Rust Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PRG Rust Test: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does PRG Rust Test hold among Rust servers?
Player hours over the last seven days put PRG Rust Test at #15,155, #1,490 in North America, in the top 68% of all ranked servers.
What is the population on PRG Rust Test?
Current headcount on PRG Rust Test: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is PRG Rust Test hosted in?
Reading: location. The NA tag puts PRG Rust Test in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 150.195.174.199:28015.
What Rust version is PRG Rust Test on?
Rust network protocol 2635 and build 168909 on Windows is the build PRG Rust Test runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on PRG Rust Test within range?
Check: fps. Average 70 server fps over the last 48 hours, low of 28. Within range. Peak entity count: 152,643. Buildings, deployables and all else included. Reading: 4,067 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
Is PRG Rust Test up, and how often does it stay up?
Check: connection. PRG Rust Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on PRG Rust Test?
Check: gather rate. The name PRG Rust Test does not state one. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PRG Rust Test?
Size 5,000, custom map, on PRG Rust Test. The file is published and downloadable here.
How to join
How do you connect to PRG Rust Test?
To join: start Rust, press F1 and type client.connect 150.195.174.199:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://www.primalragegaming.net/.
