RUST METRICSFlight deck · live data
Data live Servers11,875 Players97,136 Populated3,915 Fresh wipes 3 h398 Scan5 min
‹ All servers15.235.180.213:28015
Online Full Queue Fresh wipe Wipe due No query

[SEA] Facepunch 3

Online 15.235.180.213:28015 checked 9m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 15:00 UTC
0 62 125 188 250 PAX 3 /250

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 189 SERVER FPS

Server fps

48 h low 137 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 134,910 ×1000

Entities

48 h range 134,910–143,718 · memory 4,188 MB
1239 ET SINCE RESTART 03:38

Uptime

3 h 38 min since its last restart, at the last reading
7-day average9peak 30
Rank#1,045top 5%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Memory4,188MB48 h peak 19 players
REC 1

Players

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak46players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 2hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 2hFW

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago 46 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [SEA] Facepunch 3 when wipe day comes?

The busiest point of its recent wipes drew 46 players on average. Peak crowd on the latest wipe: 45 hours in.

When does [SEA] Facepunch 3 wipe?

Once a month [SEA] Facepunch 3 wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 27 days 22 hours ago. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on [SEA] Facepunch 3?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is open to new players here; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin from [SEA] Facepunch 3. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of [SEA] Facepunch 3?

Most likely the same operator runs them: [SEA] Facepunch 3 publishes a playrust.com hostname, and so do 124 other servers we track.

Where does [SEA] Facepunch 3 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [SEA] Facepunch 3: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Player count

What position does [SEA] Facepunch 3 hold among Rust servers?

Ranking for [SEA] Facepunch 3: #1,045 on seven-day player hours, top 5% of all ranked servers.

What player count does [SEA] Facepunch 3 carry?

3 of 250 slots are filled on [SEA] Facepunch 3 right now. Check: players over seven days. Average 9, peak 30. Average at the busiest hour was 17 players, at 19:00 UTC over the last 48 hours.

Server

Where does [SEA] Facepunch 3 sit?

The name of [SEA] Facepunch 3 points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.235.180.213:28015.

What Rust version is [SEA] Facepunch 3 on?

Reading: [SEA] Facepunch 3, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does [SEA] Facepunch 3 perform?

Check: fps. Average 170 server fps over the last 48 hours, low of 137. Within range. Reading: 143,718 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,838 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is [SEA] Facepunch 3, and is it online now?

[SEA] Facepunch 3 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does [SEA] Facepunch 3 enforce, and what are its settings?

Check: gather rate. The name [SEA] Facepunch 3 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. It appears under Official in the game's own server list. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is [SEA] Facepunch 3 on?

Check: map. Procedural, size 4,500, seed 97751958, generated by the game on [SEA] Facepunch 3. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto [SEA] Facepunch 3?

Check: join. Open Rust, press F1, then enter client.connect 15.235.180.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players 250 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Other

sc2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.