WARBANDITS.GG DOGFIGHT
Online EU 148.251.232.50:28005 checked 13m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 25,950–29,149 · memory 1,588 MBUptime
7 h 55 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 58% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 8hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:27 UTC2d ago | 2 | – | running | 1 |
| Sun 25 Oct, 21:17 UTC3d ago | 2 | – | 1 days | 1 |
| Fri 9 Oct, 20:24 UTC19d ago | 5 | halved by day 1 | 16 days | 0 |
| Thu 8 Oct, 16:36 UTC20d ago | 5 | – | 1.2 days | 1 |
| Fri 2 Oct, 15:26 UTC26d ago | 1 | – | 6 days | 1 |
| Thu 1 Oct, 21:40 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Thu 1 Oct, 11:51 UTC27d ago | 7+1 queue | – | 0.4 days | 3 |
| Wed 30 Sep, 15:50 UTC28d ago | 7+1 queue | – | 0.8 days | 1 |
| Wed 30 Sep, 08:01 UTC29d ago | 7+1 queue | – | 0.3 days | 1 |
| Tue 29 Sep, 15:59 UTC29d ago | 3 | – | 0.7 days | 25 |
| Sun 27 Sep, 16:17 UTC31d ago | 107 | – | 2 days | 3 |
| Sun 27 Sep, 08:15 UTC32d ago | 107 | – | 0.3 days | 0 |
| Sat 26 Sep, 17:06 UTC32d ago | 107 | – | 0.6 days | 0 |
| Fri 18 Sep, 18:28 UTC40d ago | 1 | halved by day 3 | 7.9 days | 0 |
| Thu 17 Sep, 15:57 UTC41d ago | 1 | – | 1.1 days | 0 |
| Wed 16 Sep, 14:47 UTC42d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/100
- 4/200
- 0/16
- 0/16
- 1/100
- 97/300
Quick answers
from the figures on this pageWipe timing
What happens on WARBANDITS.GG DOGFIGHT when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.
When does WARBANDITS.GG DOGFIGHT wipe?
The only wipe for WARBANDITS.GG DOGFIGHT is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 2 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does WARBANDITS.GG DOGFIGHT carry, and what do they mean?
These are the tags WARBANDITS.GG DOGFIGHT publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Its browser listing: Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does WARBANDITS.GG DOGFIGHT appear in Rust Metrics lists and filters?
On Rust Metrics, WARBANDITS.GG DOGFIGHT sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Player count
Where does WARBANDITS.GG DOGFIGHT sit in the rankings?
Player hours over the last seven days put WARBANDITS.GG DOGFIGHT at #4,894, #1,691 in Europe, in the top 22% of all ranked servers.
What player count does WARBANDITS.GG DOGFIGHT carry?
Current headcount on WARBANDITS.GG DOGFIGHT: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. Average at the busiest hour was 1 players, at 23:00 UTC over the last 48 hours.
Server
Where does WARBANDITS.GG DOGFIGHT sit?
WARBANDITS.GG DOGFIGHT gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 148.251.232.50:28005.
What Rust version is WARBANDITS.GG DOGFIGHT on?
Rust network protocol 2635 and build 168909 on Linux is the build WARBANDITS.GG DOGFIGHT runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for WARBANDITS.GG DOGFIGHT?
Over the last 48 hours the average was 20 server fps; the floor was 5. Peak entity count: 29,149. Buildings, deployables and all else included. Check: memory. Peak use was 2,260 MB. Expect lag when fps falls and entities climb.
How reliable is WARBANDITS.GG DOGFIGHT, and is it online now?
Reading: online. WARBANDITS.GG DOGFIGHT answers right now. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is WARBANDITS.GG DOGFIGHT configured, and what rules are in force?
Reading the name gives no gather rate for WARBANDITS.GG DOGFIGHT. The group cap is 8 players, which is the default in the game. combat training, loot is handed out for aim and PvP practice — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on WARBANDITS.GG DOGFIGHT?
From seed 1337, the game generates the procedural map on WARBANDITS.GG DOGFIGHT. Its size is 2,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto WARBANDITS.GG DOGFIGHT?
Check: join. Open Rust, press F1, then enter client.connect 148.251.232.50:28005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/ST4bPjk7fj.
