Q1 - Aim Training / Matchmaking / Facechecks - EU Main
Online 37.60.224.119:30115 checked 14m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 853–2,859 · memory 672 MBUptime
6 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/16
- 5/100
- 140/300
- 110/200
- 44/300
- 51/200
Quick answers
from the figures on this pageWipe schedule
How often does Q1 - Aim Training / Matchmaking / Facechecks - EU Main wipe, and when?
To tell the rhythm of Q1 - Aim Training / Matchmaking / Facechecks - EU Main, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 53 days 17 hours ago.
Lists and filters
Which tags does Q1 - Aim Training / Matchmaking / Facechecks - EU Main carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): Slots: 16; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Q1 - Aim Training / Matchmaking / Facechecks - EU Main: EU Rust servers, checked, Aim training servers, live readings and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold among Rust servers?
Player hours over seven days put Q1 - Aim Training / Matchmaking / Facechecks - EU Main at #1,706, in the top 8% of all ranked servers.
What is the population on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Current headcount on Q1 - Aim Training / Matchmaking / Facechecks - EU Main: 0 players, 16 slots available. Seven-day check: 3 players on average. Peak reading: 6.
Server details
What location is Q1 - Aim Training / Matchmaking / Facechecks - EU Main hosted in?
Reading: location. Nothing in the tags, but the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 37.60.224.119:30115.
What Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Matching protocol is required to join. Let Steam update your game.
Is performance on Q1 - Aim Training / Matchmaking / Facechecks - EU Main within range?
Reading: 9 server fps on average across the last 48 hours. It never dropped below 1. Check: entities. The peak was 2,859, counting buildings, deployables and the rest of the world. Reading: 715 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main up, and how often does it stay up?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main reports online. Status: normal. Reading: uptime. About 6 days 5 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
No gather rate appears in the name: Q1 - Aim Training / Matchmaking / Facechecks - EU Main. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Q1 - Aim Training / Matchmaking / Facechecks - EU Main on?
Check: map. Procedural, size 1,000, seed 1337, generated by the game on Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
To join: start Rust, press F1 and type client.connect 37.60.224.119:30115. Or press Launch Rust here and Steam opens the game and connects you.