EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 13m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 797–2,845 · memory 593 MBUptime
6 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 0/16
- 12/100
- 177/300
- 122/200
- 43/300
- 57/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun follow?
To tell the rhythm of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 53 days 18 hours ago the current world was made.
Tag meanings
Which tags does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carry, and what do they mean?
Tags published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
On Rust Metrics, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sits in these lists: EU Rust servers, checked, Aim training servers, live readings and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?
Player hours over seven days put EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,720, in the top 8% of all ranked servers.
What player count does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun carry?
0 of 16 slots are filled on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now. Seven-day check: 3 players on average. Peak reading: 5.
Server details
What location is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hosted in?
Check: location. No region tag comes from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name points to Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 37.60.224.119:30415.
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
Reading: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, Rust network protocol 2633 and build 163207, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Check: fps. Average 10 server fps over the last 48 hours, low of 4. Within range. Check: entities. The peak was 2,845, counting buildings, deployables and the rest of the world. Reading: 776 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online now?
Reading: online. EU | Deadzone Aimtrain | Facechecks/1v1/Speargun answers right now. By its reported uptime, the last restart was roughly 6 days 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Check: gather rate. The name EU | Deadzone Aimtrain | Facechecks/1v1/Speargun does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
From seed 1337, the game generates the procedural map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Its size is 1,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Press F1 in Rust and enter client.connect 37.60.224.119:30415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.