[US West] Facepunch Premium 4
Online 148.113.198.87:28020 checked 6m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 182 · below 20 is lag, below 10 is badEntities
48 h range 144,194–150,760 · memory 3,896 MBUptime
1 h 38 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | 26 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 58/200
- 47/200
- 23/225
- 16/200
- 21/150
- 23/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [US West] Facepunch Premium 4?
At their busiest, its recent wipes drew 26 players on average. 9 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does [US West] Facepunch Premium 4 follow?
Once a month [US West] Facepunch Premium 4 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 21 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on [US West] Facepunch Premium 4?
Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^q (Premium): Entry needs Rust's premium status; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin from [US West] Facepunch Premium 4. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind [US West] Facepunch Premium 4?
The playrust.com hostname on [US West] Facepunch Premium 4 also appears on 124 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show [US West] Facepunch Premium 4?
On Rust Metrics, [US West] Facepunch Premium 4 sits in these lists: Rust tutorial servers, Tag: official. listed., North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Occupancy
What position does [US West] Facepunch Premium 4 hold among Rust servers?
Ranking for [US West] Facepunch Premium 4: #965 on seven-day player hours, top 4% of all ranked servers.
How full does [US West] Facepunch Premium 4 get?
Current headcount on [US West] Facepunch Premium 4: 6 players, 300 slots available. Seven-day check: 10 players on average. Peak reading: 20. Check: 48-hour peak. 21:00 UTC, 15 players on average.
Operator and location
Where does [US West] Facepunch Premium 4 sit?
Check: location. No region tag comes from [US West] Facepunch Premium 4, but the name points to North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 148.113.198.87:28020.
What Rust version is [US West] Facepunch Premium 4 on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [US West] Facepunch Premium 4. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [US West] Facepunch Premium 4?
Check: fps. Average 206 server fps over the last 48 hours, low of 182. Within range. Reading: 150,760 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 6,354 MB. What players call lag comes from low fps and an entity count on the rise.
Is [US West] Facepunch Premium 4 up, and how often does it stay up?
[US West] Facepunch Premium 4 reports online. Status: normal. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is [US West] Facepunch Premium 4 configured, and what rules are in force?
No gather rate appears in the name: [US West] Facepunch Premium 4. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Rust's Official tab, inside the game, carries this server. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Entry needs Rust's premium status. VAC is on. That is Valve's anti-cheat.
Which map is live on [US West] Facepunch Premium 4?
Check: map. Procedural, size 4,500, seed 531619313, generated by the game on [US West] Facepunch Premium 4. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join [US West] Facepunch Premium 4?
Check: join. Open Rust, press F1, then enter client.connect 148.113.198.87:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. Entry needs Rust's premium status.
