[EU] Facepunch Win Test
Offline 148.113.198.75:28020 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/200
- 75/200
- 39/100
- 26/300
- 30/200
- 11/100
Quick answers
from the figures on this pageWipe timing
When does [EU] Facepunch Win Test wipe?
From the force wipe, the next wipe of [EU] Facepunch Win Test is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 41 days 15 hours ago. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does [EU] Facepunch Win Test carry, and what do they mean?
Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): Facepunch's tutorial is available for players starting out from [EU] Facepunch Win Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who is in charge of [EU] Facepunch Win Test?
Most likely the same operator runs them: [EU] Facepunch Win Test publishes a playrust.com hostname, and so do 124 other servers we track.
Which lists and filters on Rust Metrics show [EU] Facepunch Win Test?
On Rust Metrics, [EU] Facepunch Win Test sits in these lists: Rust tutorial servers, EU Rust servers, checked, Tag: official. listed. and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Player count
Where does [EU] Facepunch Win Test sit in the rankings?
Ranking for [EU] Facepunch Win Test: #15,491 on seven-day player hours, top 69% of all ranked servers.
What is the population on [EU] Facepunch Win Test?
Reading for [EU] Facepunch Win Test: offline at this moment; last seen 41 days 13 hours ago.
Server
What location is [EU] Facepunch Win Test hosted in?
The name of [EU] Facepunch Win Test points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 148.113.198.75:28020.
What Rust version is [EU] Facepunch Win Test on?
Reading: [EU] Facepunch Win Test, Rust network protocol 2633 and build 164530, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on [EU] Facepunch Win Test, and is it online?
[EU] Facepunch Win Test reports offline. The last reading came 41 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What rules does [EU] Facepunch Win Test enforce, and what are its settings?
No gather rate appears in the name: [EU] Facepunch Win Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. It appears under Official in the game's own server list. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.
What map is [EU] Facepunch Win Test on?
From seed 211649, the game generates the procedural map on [EU] Facepunch Win Test. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join [EU] Facepunch Win Test?
To join: start Rust, press F1 and type client.connect 148.113.198.75:28020. Or press Launch Rust here and Steam opens the game and connects you.
