[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 11m ago
Server instruments
last reading Wed 02:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 205 · below 20 is lag, below 10 is badEntities
48 h range 135,955–140,973 · memory 5,453 MBUptime
14 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW26d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 115/200
- 80/200
- 137/200
- 21/300
- 53/100
- 144/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on [CAN] Facepunch 1?
The busiest point of its recent wipes drew 23 players on average. 45 hours after the wipe, the crowd peaked on the latest wipe.
How often does [CAN] Facepunch 1 wipe, and when?
With the force wipe, once a month, [CAN] Facepunch 1 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 10 hours ago. A monthly wipe schedule is published in its tags.
Tags
Which tags does [CAN] Facepunch 1 carry, and what do they mean?
These are the tags [CAN] Facepunch 1 publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp400 (Max players): 400 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind [CAN] Facepunch 1?
Check: operator. [CAN] Facepunch 1 publishes a playrust.com hostname, and 124 other servers we track do too. Same operator, most likely.
Where does [CAN] Facepunch 1 appear in Rust Metrics lists and filters?
On Rust Metrics, [CAN] Facepunch 1 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
Occupancy
What position does [CAN] Facepunch 1 hold among Rust servers?
Ranking for [CAN] Facepunch 1: #995 on seven-day player hours, top 4% of all ranked servers.
What player count does [CAN] Facepunch 1 carry?
8 of 400 slots are filled on [CAN] Facepunch 1 right now. Seven-day check: 9 players on average. Peak reading: 21. The last 48 hours peaked at 21:00 UTC, averaging 17 players at that hour.
Operator and location
Which location does [CAN] Facepunch 1 run from?
No region tag on [CAN] Facepunch 1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 148.113.198.4:28015.
What Rust version is [CAN] Facepunch 1 on?
Rust network protocol 2635 and build 168909 on Windows is the build [CAN] Facepunch 1 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [CAN] Facepunch 1 within range?
Check: fps. Average 270 server fps over the last 48 hours, low of 205. Within range. Check: entities. The peak was 140,973, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,890 MB. Lag, as players feel it, is low fps plus a climbing entity count.
Is [CAN] Facepunch 1 up, and how often does it stay up?
Check: connection. [CAN] Facepunch 1 is online at this moment. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on [CAN] Facepunch 1?
Reading the name gives no gather rate for [CAN] Facepunch 1. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Rust's Official tab, inside the game, carries this server. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on [CAN] Facepunch 1?
From seed 875579406, the game generates the procedural map on [CAN] Facepunch 1. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to [CAN] Facepunch 1?
Press F1 in Rust and enter client.connect 148.113.198.4:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
