RUST METRICSFlight deck · live data
Data live Servers11,681 Players64,778 Populated3,475 Fresh wipes 3 h118 Scan5 min
‹ All servers147.93.162.6:28515
Online Full Queue Fresh wipe Wipe due No query

NootyNL PvE 25% upkeep

Online 147.93.162.6:28515 checked 10m ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 48 SERVER FPS

Server fps

48 h low 12 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 203,136 ×1000

Entities

48 h range 200,444–203,922 · memory 4,853 MB
1239 ET SINCE RESTART 5D 15H

Uptime

5 days 15 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,771top 26%
Last wipe14d agomonthly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Memory4,853MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep6 Oct14 Oct21 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap13.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 7hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 7hFW

The first 48 hours of its last wipes

Tue 13 OctSat 3 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:28 UTC14d ago 1 – running 0
Sat 3 Oct, 11:58 UTC24d ago 2 halved by day 1 10.1 days 0
Thu 17 Sep, 05:40 UTC41d ago 0 – 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on NootyNL PvE 25% upkeep when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 4 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does NootyNL PvE 25% upkeep follow?

Once a month NootyNL PvE 25% upkeep wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 22 hours ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

Which tags does NootyNL PvE 25% upkeep carry, and what do they mean?

Tags published by NootyNL PvE 25% upkeep, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show NootyNL PvE 25% upkeep?

On Rust Metrics, NootyNL PvE 25% upkeep sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

What position does NootyNL PvE 25% upkeep hold among Rust servers?

Player hours over seven days put NootyNL PvE 25% upkeep at #5,771, in the top 26% of all ranked servers.

What player count does NootyNL PvE 25% upkeep carry?

Current headcount on NootyNL PvE 25% upkeep: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 23:00 UTC, 1 players on average.

Server

Where does NootyNL PvE 25% upkeep sit?

Reading: location. NootyNL PvE 25% upkeep gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 147.93.162.6:28515.

What Rust version is NootyNL PvE 25% upkeep on?

Reading: NootyNL PvE 25% upkeep, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How does NootyNL PvE 25% upkeep perform?

Reading: 39 server fps on average across the last 48 hours. It never dropped below 12. Peak entity count: 203,922. Buildings, deployables and all else included. Check: memory. Peak use was 4,944 MB. What players call lag comes from low fps and an entity count on the rise.

Is NootyNL PvE 25% upkeep up, and how often does it stay up?

NootyNL PvE 25% upkeep reports online. Status: normal. By its reported uptime, the last restart was roughly 5 days 15 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.

Settings and map

What rules does NootyNL PvE 25% upkeep enforce, and what are its settings?

No gather rate appears in the name: NootyNL PvE 25% upkeep. 8 players per group, the default value. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on NootyNL PvE 25% upkeep?

Check: map. Procedural, size 6,000, seed 2147483647, generated by the game on NootyNL PvE 25% upkeep. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to NootyNL PvE 25% upkeep?

To join: start Rust, press F1 and type client.connect 147.93.162.6:28515. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.