RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers147.79.78.133:28099
Offline Full Queue Fresh wipe Wipe due No query

RustProMapGen

Offline 147.79.78.133:28099 checked 8h ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
No wipesresets16 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

AveragePeak
0123423:0001:0011:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:24 UTC8h ago – – – 0
Wed 28 Oct, 11:08 UTC9h ago – – – 0
Wed 28 Oct, 01:21 UTC18h ago – – – 0
Tue 27 Oct, 23:53 UTC20h ago – – – 0
Tue 27 Oct, 23:43 UTC20h ago – – – 0
Tue 27 Oct, 23:33 UTC20h ago – – – 0
Sun 25 Oct, 08:08 UTC3d ago – – – 0
Sun 25 Oct, 07:58 UTC3d ago – – – 0
Sat 24 Oct, 12:53 UTC4d ago – – – 0
Sat 24 Oct, 05:53 UTC4d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does RustProMapGen wipe?

No wipe schedule is kept by RustProMapGen, which makes a new world every few hours; those resets do not count as wipes.

Tag meanings

How should you read the tags on RustProMapGen?

Tags published by RustProMapGen, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustProMapGen?

These Rust Metrics lists carry RustProMapGen: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does RustProMapGen hold among Rust servers?

Ranking for RustProMapGen: #15,323 on seven-day player hours, top 69% of all ranked servers.

What is the population on RustProMapGen?

Reading for RustProMapGen: offline at this moment; last seen 8 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does RustProMapGen run from?

No region tag on RustProMapGen. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 147.79.78.133:28099.

What Rust version is RustProMapGen on?

Version check: Rust network protocol 2634 and build 166494 on Linux, run by RustProMapGen. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustProMapGen, and is it online now?

RustProMapGen reports offline. The last reading came 8 hours ago. Uptime for the last 7 full days: 13 of 168 hours, or 8%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is RustProMapGen configured, and what rules are in force?

No gather rate appears in the name: RustProMapGen. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RustProMapGen?

Check: map. Procedural, generated by the game, on RustProMapGen.

Connection

How can you get onto RustProMapGen?

Press F1 in Rust and enter client.connect 147.79.78.133:28099. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.