claude-test
Online 146.59.45.106:28215 checked 14m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peak 12, past the slotsServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:28 UTC56m ago | – | – | – | 10 |
| Wed 28 Oct, 22:09 UTC16h ago | – | – | – | 0 |
| Sat 24 Oct, 16:27 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 13:37 UTC5d ago | – | – | – | 0 |
| Sat 24 Oct, 13:14 UTC5d ago | 1 | halved by day 1 | 4.4 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 211/300
- 0/50
- 5/3300
- 4/300
- 0/40
- 2/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does claude-test follow?
A new world is made every few hours by claude-test, which keeps no wipe schedule; those resets are not wipes.
Lists and filters
Which tags does claude-test carry, and what do they mean?
Tags published by claude-test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does claude-test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring claude-test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does claude-test hold among Rust servers?
Player hours over seven days put claude-test at #6,027, in the top 27% of all ranked servers.
What is the population on claude-test?
0 of 4 slots are filled on claude-test right now. Seven-day check: 1 players on average. Peak reading: 12. The last 48 hours peaked at 12:00 UTC, averaging 6 players at that hour.
Operator and location
Which location does claude-test run from?
No region tag on claude-test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 146.59.45.106:28215.
What Rust version is claude-test on?
Reading: claude-test, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is claude-test, and is it online now?
claude-test reports online. Status: normal. Uptime for the last 7 full days: 39 of 168 hours, or 23%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What rules does claude-test enforce, and what are its settings?
Check: gather rate. The name claude-test does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is claude-test on?
The game generates a procedural map for claude-test.
Connection
How do you connect to claude-test?
Check: join. Open Rust, press F1, then enter client.connect 146.59.45.106:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.