TEST SERVER DO NOT JOIN XXXXXX
Offline 145.40.128.210:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 10:26 UTC8d ago | 1 | – | running | 0 |
| Thu 15 Oct, 18:02 UTC13d ago | 0 | – | 4.7 days | 0 |
| Sat 10 Oct, 20:00 UTC18d ago | 0 | – | 4.9 days | 0 |
| Wed 7 Oct, 18:50 UTC21d ago | 1 | – | 3 days | 1 |
| Sun 4 Oct, 20:00 UTC24d ago | 1 | – | 3 days | 1 |
| Wed 30 Sep, 13:35 UTC28d ago | 1 | – | 4.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/200
- 0/50
- 0/200
- 0/30
- 3/100
- 1/100
Quick answers
from the figures on this pageReset cycle
What happens on TEST SERVER DO NOT JOIN XXXXXX when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does TEST SERVER DO NOT JOIN XXXXXX wipe, and when?
Once a month TEST SERVER DO NOT JOIN XXXXXX wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 8 days 14 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does TEST SERVER DO NOT JOIN XXXXXX carry, and what do they mean?
These are the tags TEST SERVER DO NOT JOIN XXXXXX publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^r (Roleplay): Check: mode. Roleplay; ^k (Build server): Design bases and practise building; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TEST SERVER DO NOT JOIN XXXXXX appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TEST SERVER DO NOT JOIN XXXXXX: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Occupancy
Where does TEST SERVER DO NOT JOIN XXXXXX sit in the rankings?
Ranking for TEST SERVER DO NOT JOIN XXXXXX: #13,080 on seven-day player hours, top 59% of all ranked servers.
What player count does TEST SERVER DO NOT JOIN XXXXXX carry?
TEST SERVER DO NOT JOIN XXXXXX is not responding; status offline, last seen 8 days 8 hours ago.
Server details
Where does TEST SERVER DO NOT JOIN XXXXXX sit?
No region comes from TEST SERVER DO NOT JOIN XXXXXX. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 145.40.128.210:28015.
What Rust version is TEST SERVER DO NOT JOIN XXXXXX on?
Reading: TEST SERVER DO NOT JOIN XXXXXX, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TEST SERVER DO NOT JOIN XXXXXX, and is it online now?
TEST SERVER DO NOT JOIN XXXXXX reports offline. The last reading came 8 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on TEST SERVER DO NOT JOIN XXXXXX?
No gather rate appears in the name: TEST SERVER DO NOT JOIN XXXXXX. No limit is set beyond the default. Groups take up to 8 players. Mode check gives build & creative; a build sandbox with no gathering. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join TEST SERVER DO NOT JOIN XXXXXX?
Press F1 in Rust and enter client.connect 145.40.128.210:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.