RUST METRICSFlight deck · live data
Data live Servers11,695 Players50,964 Populated3,047 Fresh wipes 3 h104 Scan5 min
‹ All servers179.61.132.160:27015
Online Full Queue Fresh wipe Wipe due No query

BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY

Online 179.61.132.160:27015 checked 10m ago

monthly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 25 50 75 100 PAX 3 /100

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 101 SERVER FPS

Server fps

48 h low 65 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 170,168 ×1000

Entities

48 h range 159,376–180,627 · memory 3,517 MB
1239 ET SINCE RESTART 02:32

Uptime

2 h 32 min since its last restart, at the last reading
7-day average2peak 9
Rank#2,145top 10%
Last wipe28d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Memory3,517MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51003:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 16hFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW28d ago 10 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

The busiest point of its recent wipes drew 10 players on average. 45 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY follow?

The only wipe for BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 28 days 6 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

These are the tags BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY appear in Rust Metrics lists and filters?

These Rust Metrics lists carry BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY: Modded Rust servers, checked live, Build and creative servers, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY sit in the rankings?

Ranking for BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY: #2,145 on seven-day player hours, top 10% of all ranked servers.

What is the population on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

3 of 100 slots are filled on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY right now. Seven-day check: 2 players on average. Peak reading: 9. Average at the busiest hour was 8 players, at 23:00 UTC over the last 48 hours.

Server details

What location is BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY hosted in?

No region tag on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.61.132.160:27015.

What Rust version is BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY on?

Reading: BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

Over the last 48 hours the average was 140 server fps; the floor was 65. Peak entity count: 180,627. Buildings, deployables and all else included. Check: memory. Peak use was 4,605 MB. Expect lag when fps falls and entities climb.

How reliable is BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY, and is it online now?

BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

No gather rate appears in the name: BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY. The cap on groups is 10 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY on?

Check: map. Procedural, size 4,000, seed 3486489, generated by the game on BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Wiped 28 days ago.

How to join

How can you get onto BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLY?

Press F1 in Rust and enter client.connect 179.61.132.160:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://brutalgaming.es/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The server holds 100 slots.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.