Last Frontier | DEV | Whitelist
Online EU 145.239.1.33:27017 checked 7m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 93 · below 20 is lag, below 10 is badEntities
48 h range 86,126–102,330 · memory 3,460 MBUptime
15 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:12 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 214/2000
- 48/100
- 43/200
- 29/200
- 21/140
- 21/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Last Frontier | DEV | Whitelist?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Last Frontier | DEV | Whitelist wipe, and when?
The only wipe for Last Frontier | DEV | Whitelist is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 18 hours ago.
Tag meanings
Which tags does Last Frontier | DEV | Whitelist carry, and what do they mean?
Tags published by Last Frontier | DEV | Whitelist, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^r (Roleplay): Check: mode. Roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Last Frontier | DEV | Whitelist appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Last Frontier | DEV | Whitelist: EU Rust servers, checked, Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Last Frontier | DEV | Whitelist sit in the rankings?
Top 69% of all ranked servers: Last Frontier | DEV | Whitelist takes #15,326 on seven-day player hours and #2,557 in Europe.
What is the population on Last Frontier | DEV | Whitelist?
Current headcount on Last Frontier | DEV | Whitelist: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Where does Last Frontier | DEV | Whitelist sit?
Last Frontier | DEV | Whitelist gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 145.239.1.33:27017.
What Rust version is Last Frontier | DEV | Whitelist on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Last Frontier | DEV | Whitelist. Check: protocol. To join, your game must match; Steam handles the update.
How does Last Frontier | DEV | Whitelist perform?
Check: fps. Average 99 server fps over the last 48 hours, low of 93. Within range. Reading: 102,330 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,472 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Last Frontier | DEV | Whitelist, and is it online now?
Reading: online. Last Frontier | DEV | Whitelist answers right now. By its reported uptime, the last restart was roughly 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What rules does Last Frontier | DEV | Whitelist enforce, and what are its settings?
No gather rate appears in the name: Last Frontier | DEV | Whitelist. The group cap is 8 players, which is the default in the game. Mode check gives roleplay; roleplay rules with towns and jobs. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
What map is Last Frontier | DEV | Whitelist on?
From seed 1337, the game generates the procedural map on Last Frontier | DEV | Whitelist. Its size is 4,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Last Frontier Map.
How to join
How do you connect to Last Frontier | DEV | Whitelist?
Press F1 in Rust and enter client.connect 145.239.1.33:27017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/YWEXSJ2DuS is where its website sits.
