AUS PVE Zombieland
Online OC 144.6.251.59:28015 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 108,609–121,131 · memory 4,192 MBUptime
21 h 46 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:35 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/200
- 3/200
- 6/100
- 0/50
- 1/50
- 2/30
Quick answers
from the figures on this pageReset cycle
What happens on AUS PVE Zombieland when wipe day comes?
The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 38 hours in.
How often does AUS PVE Zombieland wipe, and when?
With the force wipe, once a month, AUS PVE Zombieland wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 21 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does AUS PVE Zombieland carry, and what do they mean?
These are the tags AUS PVE Zombieland publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; OC (Oceania): The server browser files it under Oceania. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show AUS PVE Zombieland?
These Rust Metrics lists carry AUS PVE Zombieland: Rust servers in Oceania, Modded Rust servers, checked live, Rust PvE servers and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does AUS PVE Zombieland hold among Rust servers?
Top 16% of all ranked servers: AUS PVE Zombieland takes #3,539 on seven-day player hours and #92 in Oceania.
How full does AUS PVE Zombieland get?
Current headcount on AUS PVE Zombieland: 0 players, 50 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 11:00 UTC, 2 players on average.
Server
Which location does AUS PVE Zombieland run from?
Its OC tag places AUS PVE Zombieland in Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 144.6.251.59:28015.
What Rust version is AUS PVE Zombieland on?
Reading: AUS PVE Zombieland, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does AUS PVE Zombieland perform?
Over the last 48 hours the average was 43 server fps; the floor was 23. Check: entities. The peak was 121,131, counting buildings, deployables and the rest of the world. Reading: 4,464 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is AUS PVE Zombieland up, and how often does it stay up?
Check: connection. AUS PVE Zombieland is online at this moment. By its reported uptime, the last restart was roughly 21 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is AUS PVE Zombieland configured, and what rules are in force?
Reading the name gives no gather rate for AUS PVE Zombieland. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on AUS PVE Zombieland?
Check: map. Procedural, size 4,250, seed 120196201, generated by the game on AUS PVE Zombieland. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto AUS PVE Zombieland?
Check: join. Open Rust, press F1, then enter client.connect 144.6.251.59:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://aus.schuu.net is where its website sits.