RUST METRICSFlight deck · live data
Data live Servers11,772 Players62,070 Populated3,548 Fresh wipes 3 h127 Scan5 min
‹ All servers144.202.49.95:28015
Offline Full Queue Fresh wipe Wipe due No query

PotatoServer.Live | PvE RPG Zombies & Bosses

Offline 144.202.49.95:28015 checked 1d ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 08:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 94 SERVER FPS

Server fps

48 h low 81 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,117 ×1000

Entities

48 h range 111,414–113,699 · memory 3,613 MB
1239 ET SINCE RESTART 1D 22H

Uptime

1 days 22 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,339top 69%
Last wipe18d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Memory3,613MBat the last reading
REC 1

Players

AveragePeak
0123423:0001:0003:0004:0006:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020023:0001:0003:0004:0006:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap23.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW

The first 48 hours of its last wipes

Sat 10 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 04:19 UTC18d ago 2 – running 0
Wed 16 Sep, 10:10 UTC42d ago 2 halved by day 1 23.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on PotatoServer.Live | PvE RPG Zombies & Bosses?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 7 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 1 it fell below half when it didn't.

How often does PotatoServer.Live | PvE RPG Zombies & Bosses wipe, and when?

The only wipe for PotatoServer.Live | PvE RPG Zombies & Bosses is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 18 days 18 hours ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on PotatoServer.Live | PvE RPG Zombies & Bosses?

These are the tags PotatoServer.Live | PvE RPG Zombies & Bosses publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does PotatoServer.Live | PvE RPG Zombies & Bosses appear in Rust Metrics lists and filters?

These Rust Metrics lists carry PotatoServer.Live | PvE RPG Zombies & Bosses: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does PotatoServer.Live | PvE RPG Zombies & Bosses hold among Rust servers?

Player hours over seven days put PotatoServer.Live | PvE RPG Zombies & Bosses at #15,339, in the top 69% of all ranked servers.

How full does PotatoServer.Live | PvE RPG Zombies & Bosses get?

Reading for PotatoServer.Live | PvE RPG Zombies & Bosses: offline at this moment; last seen 38 hours ago. A seven-day average of 0 players is the reading.

Operator and location

What location is PotatoServer.Live | PvE RPG Zombies & Bosses hosted in?

No region comes from PotatoServer.Live | PvE RPG Zombies & Bosses. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 144.202.49.95:28015.

What Rust version is PotatoServer.Live | PvE RPG Zombies & Bosses on?

Reading: PotatoServer.Live | PvE RPG Zombies & Bosses, Rust network protocol 2634 and build 167398, Linux. Matching protocol is required to join. Let Steam update your game.

How does PotatoServer.Live | PvE RPG Zombies & Bosses perform?

Reading: 93 server fps on average across the last 48 hours. It never dropped below 81. Check: entities. The peak was 113,699, counting buildings, deployables and the rest of the world. Memory peak: 4,369 MB. Expect lag when fps falls and entities climb.

What is the uptime on PotatoServer.Live | PvE RPG Zombies & Bosses, and is it online?

Check: connection. PotatoServer.Live | PvE RPG Zombies & Bosses is offline at this moment. Last contact was 38 hours ago. Check: restart. The uptime it reports puts the last restart about 46 hours ago. Uptime for the last 7 full days: 153 of 168 hours, or 91%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on PotatoServer.Live | PvE RPG Zombies & Bosses?

Check: gather rate. The name PotatoServer.Live | PvE RPG Zombies & Bosses does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is roleplay. Note the following: jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is PotatoServer.Live | PvE RPG Zombies & Bosses on?

From seed 6738, the game generates the procedural map on PotatoServer.Live | PvE RPG Zombies & Bosses. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join PotatoServer.Live | PvE RPG Zombies & Bosses?

To join: start Rust, press F1 and type client.connect 144.202.49.95:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://PotatoServer.Live.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay is the purpose of this server.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.