Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames
Online AF 141.11.59.200:10009 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 29% in AF. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:12 UTC15d ago | 4 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW27d ago | 1 | halved by day 1 | 12.1 days | 1 |
| Fri 18 Sep, 11:00 UTC40d ago | 4 | held half | 13.3 days | 0 |
| Thu 17 Sep, 18:02 UTC41d ago | 4 | – | 0.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 458/500
- 194/400
- 41/400
- 71/250
- 29/400
- 15/50
Quick answers
from the figures on this pageWipe timing
What happens on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames when wipe day comes?
At their busiest, its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 14 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 1 it fell below half.
When does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames wipe?
There is no next wipe to predict: Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 11 hours ago the current world was made.
Lists and filters
How should you read the tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed to you on this training server for aim and PvP work; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; AF (Africa): Africa is the browser category it sits in from Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: Modded Rust servers, checked live and Aim training servers, live readings. These filters bring it up on the server list: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames hold among Rust servers?
Player hours over the last seven days put Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames at #2,902, #9 in Africa, in the top 13% of all ranked servers.
How full does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames get?
1 of 75 slots are filled on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames right now. Check: players over seven days. Average 1, peak 9. Average at the busiest hour was 4 players, at 23:00 UTC over the last 48 hours.
Operator and location
Where does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames sit?
Its AF tag places Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames in Africa. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 141.11.59.200:10009.
What Rust version is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. Check: protocol. To join, your game must match; Steam handles the update.
Is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames up, and how often does it stay up?
Check: connection. Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is online at this moment. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames enforce, and what are its settings?
No gather rate appears in the name: Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. The group cap is 8 players, which is the default in the game. Mode check gives minigames & battle royale; parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames on?
Check: map. Procedural, size 5,000, seed 1337, generated by the game on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Welcome to Hyper Servers.
Connection
How can you get onto Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Press F1 in Rust and enter client.connect 141.11.59.200:10009. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://hyperservers.lovable.app/.
