RUST METRICSFlight deck · live data
Data live Servers11,784 Players66,602 Populated3,516 Fresh wipes 3 h198 Scan5 min
‹ All servers141.11.114.193:28020
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 141.11.114.193:28020 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 10 20 30 40 PAX 1 /40

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 240 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 53 ×1000

Entities

48 h range 53–53 · memory 635 MB
1239 ET SINCE RESTART 00:10

Uptime

0 h 10 min since its last restart, at the last reading
7-day average1peak 1
Rank#8,155top 37%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory635MB48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep7 Oct14 Oct22 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:55 UTC1d ago – – – 1
Mon 26 Oct, 23:43 UTC2d ago – – – 1
Mon 26 Oct, 22:32 UTC2d ago – – – 1
Mon 26 Oct, 21:21 UTC2d ago – – – 1
Mon 26 Oct, 00:55 UTC3d ago – – – 1
Sun 25 Oct, 03:32 UTC4d ago – – – 1
Sun 25 Oct, 01:16 UTC4d ago – – – 1
Sat 24 Oct, 22:06 UTC4d ago – – – 1
Tue 20 Oct, 21:13 UTC8d ago – – – 1
Tue 20 Oct, 19:36 UTC8d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does A Rust Server wipe, and when?

No wipe schedule is kept by A Rust Server, which makes a new world every few hours; those resets do not count as wipes.

Lists and filters

Which tags does A Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show A Rust Server?

On Rust Metrics, A Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does A Rust Server hold among Rust servers?

Ranking for A Rust Server: #8,155 on seven-day player hours, top 37% of all ranked servers.

What is the population on A Rust Server?

Status for A Rust Server: offline. Last seen 44 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 16:00 UTC, 0 players on average.

Operator and location

What location is A Rust Server hosted in?

No region comes from A Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 141.11.114.193:28020.

What Rust version is A Rust Server on?

Rust network protocol 2635 and build 168909 on Linux is the build A Rust Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How does A Rust Server perform?

Reading: 240 server fps on average across the last 48 hours. It never dropped below 240. Check: entities. The peak was 53, counting buildings, deployables and the rest of the world. Reading: 635 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is A Rust Server, and is it online now?

Reading: offline. A Rust Server last answered 44 hours ago. Reading: uptime. About 10 minutes ago it restarted, on its own count. Reading: 7% uptime over the last 7 full days. It was up 12 of 168 hours. Check: first contact. Rust Metrics logged it on 21 September 2026.

Settings and map

What rules does A Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on A Rust Server?

Check: map. Procedural, size 2,000, seed 1337, generated by the game on A Rust Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

What do you do to join A Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 141.11.114.193:28020. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.