RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h115 Scan5 min
‹ All servers141.11.104.104:28030
Online Full Queue Fresh wipe Wipe due No query

Velocity | US | PvP | MAX 4 | x2 |

Online NA 141.11.104.104:28030 checked 13m ago

2x quad biweekly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 192 SERVER FPS

Server fps

48 h low 180 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,473 ×1000

Entities

48 h range 62,274–68,704 · memory 2,145 MB
1239 ET SINCE RESTART 18:10

Uptime

18 h 10 min since its last restart, at the last reading
7-day average0peak 2
Rank#7,247top 33% · #1103 in NA
Last wipe6d agobiweekly schedule
Next wipe11hThu 29 Oct, 11:09 UTC
Memory2,145MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers, top 59% in NA, and #406 of the quad servers (top 49%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 11:09 UTC, in 11h. Every Thursday at 11:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 29 Oct, 11:09 UTC11h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
  3. WPT 3Thu 12 Nov, 11:09 UTC14d 11h
  4. WPT 4Thu 19 Nov, 11:09 UTC21d 11h
  5. WPT 5Thu 26 Nov, 11:09 UTC28d 11h
  6. WPT 6Thu 3 Dec, 19:00 UTC35d 18hFW
  7. WPT 7Thu 10 Dec, 11:09 UTC42d 11h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:09 UTC6d ago 0 – running 0
Thu 15 Oct, 11:11 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 11:09 UTC20d ago 0 – 7 days 0
Fri 2 Oct, 02:54 UTC26d ago 0 – 6.3 days 0
Thu 1 Oct, 11:10 UTC27d ago 1 – 0.7 days 1
Wed 30 Sep, 22:10 UTC28d ago 1 – 0.5 days 0
Thu 24 Sep, 11:09 UTC34d ago 0 – 6.5 days 0
Thu 17 Sep, 11:13 UTC41d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Velocity | US | PvP | MAX 4 | x2 |?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does Velocity | US | PvP | MAX 4 | x2 | wipe, and when?

Wipes on Velocity | US | PvP | MAX 4 | x2 | come every Thursday at 11:09 UTC. Thursday 29 October at 11:09 UTC is when its next wipe is due. The world it runs now was made 6 days 12 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on Velocity | US | PvP | MAX 4 | x2 |?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): You may team up with at most 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America from Velocity | US | PvP | MAX 4 | x2 |. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Velocity | US | PvP | MAX 4 | x2 |?

On Rust Metrics, Velocity | US | PvP | MAX 4 | x2 | sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 2x.

Occupancy

Where does Velocity | US | PvP | MAX 4 | x2 | sit in the rankings?

Ranked by seven-day player hours, Velocity | US | PvP | MAX 4 | x2 | sits at #7,247 and #1,103 in North America, inside the top 33%. Among servers in quad, it stands at #406.

What is the population on Velocity | US | PvP | MAX 4 | x2 |?

0 of 100 slots are filled on Velocity | US | PvP | MAX 4 | x2 | right now. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.

Operator and location

Which location does Velocity | US | PvP | MAX 4 | x2 | run from?

Velocity | US | PvP | MAX 4 | x2 | gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 141.11.104.104:28030.

What Rust version is Velocity | US | PvP | MAX 4 | x2 | on?

Rust network protocol 2635 and build 168909 on Windows is the build Velocity | US | PvP | MAX 4 | x2 | runs. To get in, your game needs the same protocol; Steam applies the update.

How does Velocity | US | PvP | MAX 4 | x2 | perform?

Check: fps. Average 211 server fps over the last 48 hours, low of 180. Within range. Reading: 68,704 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,430 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Velocity | US | PvP | MAX 4 | x2 |, and is it online?

Check: connection. Velocity | US | PvP | MAX 4 | x2 | is online at this moment. Check: restart. The uptime it reports puts the last restart about 18 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is Velocity | US | PvP | MAX 4 | x2 | configured, and what rules are in force?

Gather rate check: 2x. That comes from the name Velocity | US | PvP | MAX 4 | x2 |. Groups stop at 4 players. The label given is quad. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is Velocity | US | PvP | MAX 4 | x2 | on?

Size 3,500 and seed 511457755: the game generates the procedural map on Velocity | US | PvP | MAX 4 | x2 | from them. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Velocity | US | PvP | MAX 4 | x2 |?

Check: join. Open Rust, press F1, then enter client.connect 141.11.104.104:28030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts4
Group limit You may team up with at most 4.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.