RUST METRICSFlight deck · live data
Data live Servers11,633 Players48,252 Populated3,188 Fresh wipes 3 h103 Scan5 min
‹ All servers138.201.250.71:28015
Online Full Queue Fresh wipe Wipe due No query

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 8m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 40 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 158,695 ×1000

Entities

48 h range 155,487–159,101 · memory 5,178 MB
1239 ET SINCE RESTART 2D 10H

Uptime

2 days 10 hours since its last restart, at the last reading
7-day average0peak 2
Rank#11,117top 50%
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Memory5,178MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC29d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC39d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. 46 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?

The only wipe for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 12 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry, and what do they mean?

These are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear in Rust Metrics lists and filters?

On Rust Metrics, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold among Rust servers?

Ranking for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: #11,117 on seven-day player hours, top 50% of all ranked servers.

What is the population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Current headcount on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 10:00 UTC, averaging 1 players at that hour.

Server

Which location does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?

No region tag on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.201.250.71:28015.

What Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Rust network protocol 2635 and build 168909 on Windows is the build [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop within range?

Reading: 63 server fps on average across the last 48 hours. It never dropped below 40. Reading: 159,101 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,199 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Reading the name gives no gather rate for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Check: group limit. Up to 20 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Size 5,000 and seed 496957: the game generates the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop from them. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Press F1 in Rust and enter client.connect 138.201.250.71:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.