[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 8m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 155,487–159,101 · memory 5,178 MBUptime
2 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 10hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 10hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW26d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC29d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC31d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC39d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/300
- 26/200
- 26/200
- 28/200
- 39/100
- 19/100
Quick answers
from the figures on this pageReset cycle
What happens on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 46 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 2 it fell below half.
When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?
The only wipe for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 26 days 12 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry, and what do they mean?
These are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear in Rust Metrics lists and filters?
On Rust Metrics, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold among Rust servers?
Ranking for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: #11,117 on seven-day player hours, top 50% of all ranked servers.
What is the population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Current headcount on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 10:00 UTC, averaging 1 players at that hour.
Server
Which location does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?
No region tag on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 138.201.250.71:28015.
What Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
Rust network protocol 2635 and build 168909 on Windows is the build [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop within range?
Reading: 63 server fps on average across the last 48 hours. It never dropped below 40. Reading: 159,101 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,199 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 10 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
What settings and rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Reading the name gives no gather rate for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Check: group limit. Up to 20 players. The mode is pve. Note the following: fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?
Size 5,000 and seed 496957: the game generates the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Press F1 in Rust and enter client.connect 138.201.250.71:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
