RUST METRICSFlight deck · live data
Data live Servers11,722 Players56,412 Populated3,390 Fresh wipes 3 h135 Scan5 min
‹ All servers136.243.70.252:28035
Online Full Queue Fresh wipe Wipe due No query

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|

Online 136.243.70.252:28035 checked 9m ago

vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 22:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 107 SERVER FPS

Server fps

48 h low 101 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 70,207 ×1000

Entities

48 h range 60,253–70,754 · memory 1,685 MB
1239 ET SINCE RESTART 18:04

Uptime

18 h 4 min since its last restart, at the last reading
7-day average0peak –
Rank#15,405top 69%
Last wipe43d agono schedule published
Next wipe–too few wipes seen yet
Memory1,685MBat the last reading
REC 1

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 07:56 UTC43d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

The busiest point of its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| follow?

To tell the rhythm of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 15 hours ago.

Tags

Which tags does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| carry, and what do they mean?

These are the tags [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): The server runs game build 162929; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| hold among Rust servers?

Ranking for [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|: #15,405 on seven-day player hours, top 69% of all ranked servers.

What is the population on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

Current headcount on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|: 0 players, 30 slots available. A seven-day average of 0 players is the reading.

Operator and location

What location is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| hosted in?

Reading: location. Nothing in the tags, but the name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 136.243.70.252:28035.

What Rust version is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| on?

Version check: Rust network protocol 2633 and build 162929 on Windows, run by [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| within range?

Reading: 110 server fps on average across the last 48 hours. It never dropped below 101. Reading: 70,754 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,596 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|, and is it online now?

Check: connection. [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| is online at this moment. Reading: uptime. About 18 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

No gather rate appears in the name: [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|. 8 players per group, the default value. Mode check gives pve; no combat against other players. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| on?

Check: map. Procedural, size 3,500, seed 648252, generated by the game on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

Check: join. Open Rust, press F1, then enter client.connect 136.243.70.252:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^p,^v,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp30
Max players The server holds 30 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs162929
Build The server runs game build 162929.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.