ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 11m ago
Server instruments
last reading Thu 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 212 · below 20 is lag, below 10 is badEntities
48 h range 47,300–54,776 · memory 3,494 MBUptime
1 days 18 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/200
- 41/200
- 110/125
- 37/100
- 39/150
- 15/200
Quick answers
from the figures on this pageWipe timing
What happens on ThievingRaccoonTest when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does ThievingRaccoonTest wipe, and when?
With the force wipe, once a month, ThievingRaccoonTest wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 18 days 11 hours ago. The tags state a wipe schedule of one wipe a month.
Tags
Which tags does ThievingRaccoonTest carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from ThievingRaccoonTest. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ThievingRaccoonTest?
These Rust Metrics lists carry ThievingRaccoonTest: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
Where does ThievingRaccoonTest sit in the rankings?
Player hours over the last seven days put ThievingRaccoonTest at #15,290, #1,497 in North America, in the top 69% of all ranked servers.
How full does ThievingRaccoonTest get?
0 of 100 slots are filled on ThievingRaccoonTest right now. Seven-day reading: 0 players on average.
Server details
What location is ThievingRaccoonTest hosted in?
ThievingRaccoonTest gives North America as its location, with the NA tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 135.148.137.170:60400.
What Rust version is ThievingRaccoonTest on?
Rust network protocol 2635 and build 168909 on Linux is the build ThievingRaccoonTest runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on ThievingRaccoonTest within range?
Check: fps. Average 232 server fps over the last 48 hours, low of 212. Within range. Reading: 54,776 entities at the highest. That covers buildings, deployables and everything else. Reading: 7,588 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on ThievingRaccoonTest, and is it online?
Check: connection. ThievingRaccoonTest is online at this moment. Check: restart. The uptime it reports puts the last restart about 42 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is ThievingRaccoonTest configured, and what rules are in force?
Check: gather rate. The name ThievingRaccoonTest does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ThievingRaccoonTest?
Size 3,800 and seed 1: the game generates the procedural map on ThievingRaccoonTest from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
What do you do to join ThievingRaccoonTest?
Press F1 in Rust and enter client.connect 135.148.137.170:60400. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.