Zoo Crew
Online 135.148.10.248:24540 checked 6m ago
Server instruments
last reading Thu 10:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 23 · below 20 is lag, below 10 is badEntities
48 h range 2,297–119,549 · memory 3,734 MBUptime
1 h 12 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:33 UTC5h ago | – | – | – | 0 |
| Thu 29 Oct, 00:58 UTC10h ago | – | – | – | 0 |
| Wed 28 Oct, 13:16 UTC22h ago | – | – | – | 0 |
| Wed 28 Oct, 10:35 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 10:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 00:36 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 00:10 UTC4d ago | 2 | held half | 3.4 days | 0 |
| Sat 24 Oct, 15:36 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:33 UTC4d ago | 2 | – | 0.4 days | 0 |
| Sun 18 Oct, 04:19 UTC11d ago | – | – | – | 0 |
| Sun 18 Oct, 04:01 UTC11d ago | 2 | halved by day 2 | 6.4 days | 0 |
| Mon 5 Oct, 17:04 UTC23d ago | 2 | halved by day 2 | 12.5 days | 0 |
| Fri 2 Oct, 01:22 UTC27d ago | 2 | held half | 3.7 days | 1 |
| Wed 30 Sep, 23:18 UTC28d ago | – | – | – | 0 |
| Wed 30 Sep, 23:14 UTC28d ago | 2+1 queue | – | 1.1 days | 2 |
| Sat 26 Sep, 21:12 UTC32d ago | 2 | held half | 4.1 days | 2 |
| Fri 25 Sep, 22:40 UTC33d ago | 2 | – | 0.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes- 73/300
- 200/50
- 12/3300
- 5/300
- 0/40
- 1/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Zoo Crew follow?
A new world is made every few hours by Zoo Crew, which keeps no wipe schedule; those resets are not wipes.
Tag meanings
Which tags does Zoo Crew carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from Zoo Crew. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Zoo Crew?
On Rust Metrics, Zoo Crew sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does Zoo Crew sit in the rankings?
Player hours over seven days put Zoo Crew at #5,032, in the top 23% of all ranked servers.
What player count does Zoo Crew carry?
Current headcount on Zoo Crew: 0 players, 3 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 12:00 UTC, averaging 2 players at that hour.
Server details
Which location does Zoo Crew run from?
Reading: location. Zoo Crew gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 135.148.10.248:24540.
What Rust version is Zoo Crew on?
Reading: Zoo Crew, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Zoo Crew within range?
Over the last 48 hours the average was 110 server fps; the floor was 23. Peak entity count: 119,549. Buildings, deployables and all else included. Check: memory. Peak use was 4,886 MB. Expect lag when fps falls and entities climb.
How reliable is Zoo Crew, and is it online now?
Zoo Crew reports online. Status: normal. Reading: uptime. About 1 hours ago it restarted, on its own count. Uptime for the last 7 full days: 127 of 168 hours, or 76%. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
What rules does Zoo Crew enforce, and what are its settings?
No gather rate appears in the name: Zoo Crew. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Zoo Crew on?
Check: map. Procedural, size 4,250, seed 1903, generated by the game on Zoo Crew. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to Zoo Crew?
Press F1 in Rust and enter client.connect 135.148.10.248:24540. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.