VoidOrder_PVEServer
Online 131.129.135.38:28015 checked 10m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 69 · below 20 is lag, below 10 is badEntities
48 h range 138,577–144,935 · memory 4,203 MBUptime
3 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 60/200
- 78/300
- 42/200
- 16/200
- 20/100
- 47/100
Quick answers
from the figures on this pageReset cycle
When does VoidOrder_PVEServer wipe?
From the force wipe, the next wipe of VoidOrder_PVEServer is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 24 days 16 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does VoidOrder_PVEServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from VoidOrder_PVEServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does VoidOrder_PVEServer appear in Rust Metrics lists and filters?
On Rust Metrics, VoidOrder_PVEServer sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does VoidOrder_PVEServer hold among Rust servers?
Ranking for VoidOrder_PVEServer: #3,918 on seven-day player hours, top 18% of all ranked servers.
How full does VoidOrder_PVEServer get?
0 of 30 slots are filled on VoidOrder_PVEServer right now. Seven-day check: 1 players on average. Peak reading: 12. Check: 48-hour peak. 15:00 UTC, 1 players on average.
Server details
What location is VoidOrder_PVEServer hosted in?
No region comes from VoidOrder_PVEServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 131.129.135.38:28015.
What Rust version is VoidOrder_PVEServer on?
Reading: VoidOrder_PVEServer, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on VoidOrder_PVEServer within range?
Check: fps. Average 94 server fps over the last 48 hours, low of 69. Within range. Check: entities. The peak was 144,935, counting buildings, deployables and the rest of the world. Reading: 4,400 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is VoidOrder_PVEServer up, and how often does it stay up?
Reading: online. VoidOrder_PVEServer answers right now. Check: restart. The uptime it reports puts the last restart about 3 days 11 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Check: first contact. Rust Metrics logged it on 5 October 2026.
Settings and map
What rules does VoidOrder_PVEServer enforce, and what are its settings?
Reading the name gives no gather rate for VoidOrder_PVEServer. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is VoidOrder_PVEServer on?
From seed 1234567, the game generates the procedural map on VoidOrder_PVEServer. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join VoidOrder_PVEServer?
Check: join. Open Rust, press F1, then enter client.connect 131.129.135.38:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://x.com/s_darts0425.
