RiSu-Test Server
Offline 121.1.248.130:37600 checked 21h ago
Server instruments
last reading Wed 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 44 · below 20 is lag, below 10 is badEntities
48 h range 102,667–103,847 · memory 2,844 MBUptime
1 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 8hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 8hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 08:55 UTC25d ago | 1 | – | running | 0 |
| Sun 27 Sep, 23:55 UTC31d ago | 1 | halved by day 3 | 6.4 days | 0 |
| Mon 14 Sep, 12:21 UTC44d ago | 1 | halved by day 8 | 13.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/300
- 6/200
- 2/200
- 36/100
- 25/200
- 14/100
Quick answers
from the figures on this pageReset cycle
What happens on RiSu-Test Server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 3 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 5.5 it fell below half.
When does RiSu-Test Server wipe?
The only wipe for RiSu-Test Server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 1 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
Which tags does RiSu-Test Server carry, and what do they mean?
Tags published by RiSu-Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RiSu-Test Server?
These Rust Metrics lists carry RiSu-Test Server: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does RiSu-Test Server sit in the rankings?
Ranking for RiSu-Test Server: #10,938 on seven-day player hours, top 49% of all ranked servers.
What player count does RiSu-Test Server carry?
RiSu-Test Server is not responding; status offline, last seen 21 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 12:00 UTC over the last 48 hours.
Operator and location
What location is RiSu-Test Server hosted in?
No region tag on RiSu-Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 121.1.248.130:37600.
What Rust version is RiSu-Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the build RiSu-Test Server runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RiSu-Test Server?
Over the last 48 hours the average was 48 server fps; the floor was 44. Check: entities. The peak was 103,847, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,844 MB. What players call lag comes from low fps and an entity count on the rise.
Is RiSu-Test Server up, and how often does it stay up?
RiSu-Test Server reports offline. The last reading came 21 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 12% uptime over the last 7 full days. It was up 21 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is RiSu-Test Server configured, and what rules are in force?
Reading the name gives no gather rate for RiSu-Test Server. The group cap is 8 players, which is the default in the game. The mode is pve. Note the following: other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on RiSu-Test Server?
Check: map. Procedural, size 4,000, seed 1337, generated by the game on RiSu-Test Server. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How do you connect to RiSu-Test Server?
Check: join. Open Rust, press F1, then enter client.connect 121.1.248.130:37600. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.