RUST METRICSFlight deck · live data
Data live Servers11,892 Players103,409 Populated3,969 Fresh wipes 3 h496 Scan5 min
‹ All servers115.42.46.218:28035
Online Full Queue Fresh wipe Wipe due No query

Pandemic PvE - Practically Complete PvE Protection

Online NA 115.42.46.218:28035 checked 12m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 17:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 92 SERVER FPS

Server fps

48 h low 54 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 157,638 ×1000

Entities

48 h range 155,334–167,814 · memory 3,947 MB
1239 ET SINCE RESTART 02:50

Uptime

2 h 50 min since its last restart, at the last reading
7-day average1peak 7
Rank#2,621top 12% · #427 in NA
Last wipe28d agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory3,947MB48 h peak 4 players
REC 1

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak12players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW28d ago 12 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Pandemic PvE - Practically Complete PvE Protection when wipe day comes?

The busiest point of its recent wipes drew 12 players on average. After the latest wipe, numbers topped out at 8 hours.

When does Pandemic PvE - Practically Complete PvE Protection wipe?

With the force wipe, once a month, Pandemic PvE - Practically Complete PvE Protection wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 28 days ago the current world was made. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on Pandemic PvE - Practically Complete PvE Protection?

These are the tags Pandemic PvE - Practically Complete PvE Protection publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts12 (Group limit): You may team up with at most 12; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): A server built for roleplay; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Pandemic PvE - Practically Complete PvE Protection appear in Rust Metrics lists and filters?

On Rust Metrics, Pandemic PvE - Practically Complete PvE Protection sits in these lists: Modded Rust servers, checked live, Rust PvE servers, Rust roleplay servers and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Pandemic PvE - Practically Complete PvE Protection sit in the rankings?

Player hours over the last seven days put Pandemic PvE - Practically Complete PvE Protection at #2,621, #427 in North America, in the top 12% of all ranked servers.

What is the population on Pandemic PvE - Practically Complete PvE Protection?

0 of 50 slots are filled on Pandemic PvE - Practically Complete PvE Protection right now. Check: players over seven days. Average 1, peak 7. The last 48 hours peaked at 01:00 UTC, averaging 3 players at that hour.

Server details

What location is Pandemic PvE - Practically Complete PvE Protection hosted in?

Pandemic PvE - Practically Complete PvE Protection gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 115.42.46.218:28035.

What Rust version is Pandemic PvE - Practically Complete PvE Protection on?

Reading: Pandemic PvE - Practically Complete PvE Protection, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Pandemic PvE - Practically Complete PvE Protection?

Over the last 48 hours the average was 81 server fps; the floor was 54. Check: entities. The peak was 167,814, counting buildings, deployables and the rest of the world. Memory peak: 4,910 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Pandemic PvE - Practically Complete PvE Protection, and is it online?

Reading: online. Pandemic PvE - Practically Complete PvE Protection answers right now. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does Pandemic PvE - Practically Complete PvE Protection enforce, and what are its settings?

Check: gather rate. The name Pandemic PvE - Practically Complete PvE Protection does not state one. Check: group limit. Up to 12 players. Mode check gives roleplay; roleplay rules with towns and jobs. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Pandemic PvE - Practically Complete PvE Protection?

From seed 809082222, the game generates the procedural map on Pandemic PvE - Practically Complete PvE Protection. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

How can you get onto Pandemic PvE - Practically Complete PvE Protection?

To join: start Rust, press F1 and type client.connect 115.42.46.218:28035. Or press Launch Rust here and Steam opens the game and connects you. https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1 is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts12,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts12
Group limit You may team up with at most 12.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^r
Roleplay A server built for roleplay.
^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.