Oxydized PVE | Testing
Offline NA 109.158.206.138:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 57/200
- 41/200
- 45/100
- 71/100
- 26/150
- 11/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does Oxydized PVE | Testing follow?
The estimate for Oxydized PVE | Testing's next wipe comes from the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 55 days 8 hours ago. Its tags carry a monthly wipe schedule.
Tags
Which tags does Oxydized PVE | Testing carry, and what do they mean?
Tags published by Oxydized PVE | Testing, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; NA (North America): The server browser files it under North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Oxydized PVE | Testing?
On Rust Metrics, Oxydized PVE | Testing sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Oxydized PVE | Testing hold among Rust servers?
Player hours over the last seven days put Oxydized PVE | Testing at #15,497, #1,605 in North America, in the top – of all ranked servers.
What player count does Oxydized PVE | Testing carry?
Reading for Oxydized PVE | Testing: offline at this moment; last seen 42 days 13 hours ago.
Server details
Which location does Oxydized PVE | Testing run from?
Oxydized PVE | Testing gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 109.158.206.138:28015.
What Rust version is Oxydized PVE | Testing on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by Oxydized PVE | Testing. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Oxydized PVE | Testing, and is it online?
Oxydized PVE | Testing reports offline. The last reading came 42 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What rules does Oxydized PVE | Testing enforce, and what are its settings?
Check: gather rate. The name Oxydized PVE | Testing does not state one. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Oxydized PVE | Testing?
Check: map. Procedural, generated by the game, on Oxydized PVE | Testing.
Connection
What do you do to join Oxydized PVE | Testing?
Check: join. Open Rust, press F1, then enter client.connect 109.158.206.138:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.