test server
Offline 104.28.225.96:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 65/300
- 62/200
- 36/200
- 29/100
- 8/200
- 42/100
Quick answers
from the figures on this pageReset cycle
When does test server wipe?
From the force wipe, the next wipe of test server is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 26 days 3 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on test server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp3 (Max players): The server holds 3 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from test server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does test server appear in Rust Metrics lists and filters?
On Rust Metrics, test server sits in these lists: Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does test server hold among Rust servers?
Ranking for test server: #13,823 on seven-day player hours, top 63% of all ranked servers.
How full does test server get?
Reading for test server: offline at this moment; last seen 15 days 15 hours ago.
Server
Where does test server sit?
Reading: location. test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 104.28.225.96:28015.
What Rust version is test server on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by test server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test server, and is it online?
test server reports offline. The last reading came 15 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Settings and map
How is test server configured, and what rules are in force?
Reading the name gives no gather rate for test server. The group cap is 8 players, which is the default in the game. pve, other players are not fought — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to test server?
To join: start Rust, press F1 and type client.connect 104.28.225.96:28015. Or press Launch Rust here and Steam opens the game and connects you.